/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: George F. Riley<[email protected]>
*/
// Interface between ns3 and the network animator
#include <stdio.h>
#include <sstream>
#include "ns3/net-anim-config.h"
// Socket related includes
#if defined(HAVE_SYS_SOCKET_H) && defined(HAVE_NETINET_IN_H)
#include <sys/socket.h>
#include <netinet/in.h>
#else
#include <fcntl.h>
#endif
// ns3 includes
#include "ns3/animation-interface.h"
#include "ns3/channel.h"
#include "ns3/config.h"
#include "ns3/node.h"
#include "ns3/canvas-location.h"
#include "ns3/packet.h"
#include "ns3/simulator.h"
using namespace std;
NS_LOG_COMPONENT_DEFINE ("AnimationInterface");
namespace ns3 {
AnimationInterface::AnimationInterface ()
: m_fHandle (STDOUT_FILENO), m_model (0)
{
}
AnimationInterface::~AnimationInterface ()
{
}
bool AnimationInterface::SetOutputFile (const std::string& fn)
{
FILE* f = fopen (fn.c_str (), "w");
if (!f)
{
return false; // Can't open
}
m_fHandle = fileno (f); // Set the file handle
return true;
}
bool AnimationInterface::SetServerPort (uint16_t port)
{
#if defined(HAVE_SYS_SOCKET_H) && defined(HAVE_NETINET_IN_H)
int s = socket (AF_INET, SOCK_STREAM, 0);
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons (port);
addr.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (s, (struct sockaddr*)&addr, sizeof (addr)) < 0)
{
NS_LOG_WARN ("Can't bind to port " << port << ", exiting.");
return false;
}
listen (s, 1);
NS_LOG_INFO ("Waiting for animator connection");
// Now wait for the animator to connect in
m_fHandle = accept (s, 0, 0);
NS_LOG_INFO ("Got animator connection from remote");
// set the linger socket option
int t = 1;
setsockopt (s, SOL_SOCKET, SO_LINGER, &t, sizeof(t));
return true;
#endif
return false; // never reached unless the above is disabled
// which is done to support a platform like MinGW
}
void AnimationInterface::StartAnimation ()
{
// Dump the topology
for (NodeList::Iterator i = NodeList::Begin (); i != NodeList::End (); ++i)
{
Ptr<Node> n = *i;
Ptr<CanvasLocation> loc = n->GetObject<CanvasLocation> ();
if (loc)
{
// Location exists, dump it
Vector v = loc->GetLocation ();
ostringstream oss;
oss << "0.0 N " << n->GetId ()
<< " " << v.x << " " << v.y << endl;
WriteN (m_fHandle, oss.str ().c_str (), oss.str ().length ());
}
}
// Now dump the p2p links
for (NodeList::Iterator i = NodeList::Begin (); i != NodeList::End (); ++i)
{
Ptr<Node> n = *i;
uint32_t n1Id = n->GetId ();
uint32_t nDev = n->GetNDevices (); // Number of devices
for (uint32_t i = 0; i < nDev; ++i)
{
Ptr<NetDevice> dev = n->GetDevice (i);
Ptr<Channel> ch = dev->GetChannel ();
if (!ch)
{
continue; // No channel, can't be p2p device
}
string channelType = ch->GetInstanceTypeId ().GetName ();
if (channelType == string ("ns3::PointToPointChannel"))
{ // Since these are duplex links, we only need to dump
// if srcid < dstid
uint32_t nChDev = ch->GetNDevices ();
for (uint32_t j = 0; j < nChDev; ++j)
{
Ptr<NetDevice> chDev = ch->GetDevice (j);
uint32_t n2Id = chDev->GetNode ()->GetId ();
if (n1Id < n2Id)
{ // ouptut the p2p link
ostringstream oss;
oss << "0.0 L " << n1Id << " " << n2Id << endl;
WriteN (m_fHandle, oss.str ().c_str (),
oss.str ().length ());
}
}
}
else
{
NS_FATAL_ERROR ("Net animation currently only supports point-to-point links.");
}
}
}
// Connect the callback for packet tx events
Config::Connect ("/ChannelList/*/TxRxPointToPoint",
MakeCallback (&AnimationInterface::DevTxTrace, this));
}
void AnimationInterface::StopAnimation ()
{
if (m_fHandle > 0)
{
close (m_fHandle);
}
}
// Private methods
int AnimationInterface::WriteN (int h, const char* data, uint32_t count)
{ // Write count bytes to h from data
uint32_t nLeft = count;
const char* p = data;
uint32_t written = 0;
while (nLeft)
{
int n = write (h, p, nLeft);
if (n <= 0)
{
return written;
}
written += n;
nLeft -= n;
p += n;
}
return written;
}
void AnimationInterface::DevTxTrace (std::string context, Ptr<const Packet> p,
Ptr<NetDevice> tx, Ptr<NetDevice> rx,
Time txTime, Time rxTime)
{
Time now = Simulator::Now ();
ostringstream oss;
oss << now.GetSeconds() << " P "
<< tx->GetNode ()->GetId () << " "
<< rx->GetNode ()->GetId () << " "
<< (now + txTime).GetSeconds () << " " // last bit tx time
<< (now + rxTime - txTime).GetSeconds() << " " // first bit rx time
<< (now + rxTime).GetSeconds () << endl; // last bit rx time
WriteN (m_fHandle, oss.str ().c_str (), oss.str ().length ());
}
} // namespace ns3