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You are currently in an *old* version of [Part 3]. Find the other parts below!
[Part 1 and 2]
[Part 3 and 4]
[Part 5 and 6]
CYBERSLIDE
CYBER-Synthesis of Lifeforms into Interdimensional Digital Environments
Few know about the secrets hidden within the virtual world known only as Cyberspace.
Maybe it should have stayed that way.
Control the powerful DEMI Device to manipulate Cyberspace! Stop computer viruses from materializing into reality while visiting other Cyverses to reverse-engineer their technology! But be wary of BPD's Agents, who are tracking you down!
The game's "cover art" can be seen larger here. There's some backstory to the main character here. And a bit more explanation about the entire game is here!
Featuring Red and Chocolat from Solatorobo: Red the Hunter, an amazing DS game by CyberConnect2.
GO PLAY THEIR GAME IT IS AMAZING.
Thanks again for the feedback and playtesting:

...plus many others!
Text cameos featuring
and 
chihakudid a Let's Play of the first part of this game! Find it on YouTube.
Bloodyspare did a LP, too. You can find his playthrough on YouTube, as well.
CONTROLS
WASD - Select tool
Mouse - Aim tool
Click - Use tool
Space - Pan (in some missions)
P - Pause, skip most cutscenes
O - Toggle SKIP mode
1, 2, 3 - Change quality
(The next part of the game is out; see the top of the description!)
>> Table of Contents for all my Flash things <<GEH finally, I've been working on this part for like, 7 months now!
Category Flash / All
Species Unspecified / Any
Size 640 x 480px
File Size 7.05 MB
Hrm! Certainly interesting to see Red and Chocolat in your style. And I gotta admit, I rather like the Solatorobo style interface. Though, I'm real curious about Nash now. I don't know terribly much about the characters, but Nash seems like the most mysterious of the group. I wonder what his goals truly are...
Hey, glad you mentioned them! I was originally planning to just trace Red and Chocolat, but that would have been really lame. (Chocolat was a huge pain to get decent-looking, you don't even know. xD)
And yus, we'll find out more about him later. .3.
Thanks for playing again!
And yus, we'll find out more about him later. .3.
Thanks for playing again!
just found out about this yesterday.
Well... not sure if it happen to just me, During sector 2-2 i found some of segmentation fault was at edge of screen and the correct path lead outside at the corner of big panning map. and in 2-3 some of them hidden behind Bailey and dialog box.
Anyway, THIS IS AWESOME!!!
Well... not sure if it happen to just me, During sector 2-2 i found some of segmentation fault was at edge of screen and the correct path lead outside at the corner of big panning map. and in 2-3 some of them hidden behind Bailey and dialog box.
Anyway, THIS IS AWESOME!!!
Hmm, that's odd. I didn't see and unfixable SegFaults in 2-2 during testing, but I'll double-check for the next Cluster.
As for the oddities in 2-3, sometimes that happens, but since the character portrait and dialogue boxes are transparent, they should still be fixable. I might consider disallowing them to appear there, though.
Thanks for the feedback (and for LP'ing it)! :D
As for the oddities in 2-3, sometimes that happens, but since the character portrait and dialogue boxes are transparent, they should still be fixable. I might consider disallowing them to appear there, though.
Thanks for the feedback (and for LP'ing it)! :D
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