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Releases: BOLL7708/OpenVR2Key

v0.58 More chords for Viper

25 Jun 21:47
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Pre-release

I thought 8 chords would be enough, apparently not. I've upped both chords and trackers to 16 slots.

Pre-release as there has only been a minimum amount of testing as of yet.

v0.57 Dashboard detection and warning

02 Apr 09:40
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The Active keys label now has a warning state for when the SteamVR dashboard is visible, which blocks input for this application and will prevent assigned keys from being triggered. It will display Blocked with an explanatory tooltip.

Also fixed a few mistakes in the Oculus Touch bindings, I'm still not sure if these work tough as I've been contacted regarding Rift S not working with this application, and I don't have a Rift S to test with.

v0.55 Vive Tracker Support

11 Apr 10:32
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I've added eight new actions, T1-8, meant for Tracker-specific bindings.
Included are power-button bindings for chest, waist, elbows, knees and feet.
This because they are the supported tracker mounting points for apps such as NeosVR and LIV.

v0.54 Fixed chords not always deactivating

09 Feb 11:33
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Apparently chords can switch which controller they are assigned to during the same on/off input cycle. This has caused a lot of problems for me personally for when I've happened to release the buttons in such an order the chord was never deactivated, this would leave me with a constantly pressed key combination. The issue should now be fixed as chords are no longer filtered like other inputs.

v0.53 Register for auto launch on first run

16 Jan 22:02
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If the application has not been used before, meaning the application manifest has not been added to SteamVR in appconfig.json yet, it will also attempt to register the application to automatically launch with SteamVR.

v0.51 Oculus Touch and Vive Controller support

19 Nov 22:58
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This version should have default bindings for Oculus Touch and Vive Controllers, those are the ones I had possibility to test or get tested for me. For more default bindings I'd need some people with the actual hardware to test for me.

v0.50 More controller support

15 Nov 14:30
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Pre-release

I've added untested support for Vive Controllers, Oculus Touch and Windows Mixed Reality Controllers.

This is a pre-release as I would need someone else to test if these bindings actually work, and if they make sense.
If you run any of these systems and test this release, report your success or lack thereof in this issue: #8

v0.49 Launch with SteamVR

18 Aug 18:51
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The application should now appear in SteamVR settings > Startup / Shutdown > CHOOSE STARTUP OVERLAY APPS, make sure it is set to ON if you want it to launch with SteamVR.

I've added an exit with SteamVR option, default is true, because if the application is launched by SteamVR while not exiting with SteamVR, it will prevent further launches of SteamVR. It's an issue I've reported to Valve.

v0.45 More keys

16 May 11:06
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  • Merged pull request for more keys, thanks @zombiegreedo !
  • Added yet another missed key, they're all quirky OEM bindings
  • Updated tooltip of tray icon

v0.43 Minimize fix

22 Mar 11:42
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App would minimize to a minimum size window above the taskbar. I think it's fixed.