|
6 | 6 | Added double click start support to the replay browser.
|
7 | 7 | Fixed low projectiles not colliding with walls.
|
8 | 8 | Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
|
| 9 | + Added additional stand animations to infantry [RA / TD] |
| 10 | + Added the ability to double click select maps and music. |
| 11 | + Fixed base attack notification playing when allied engineers repaired your buildings. |
| 12 | + Improved the ingame chat interface and input, with it defaulting to Team Chat. |
| 13 | + Redesigned the settings panel. |
9 | 14 | Red Alert:
|
| 15 | + Added MAD Tank. |
10 | 16 | Fixed a crash in Monster Tank Madness.
|
11 | 17 | Fixed medics sometimes healing enemies.
|
12 | 18 | Reduced Giant Ant selection box size.
|
|
32 | 38 | Athena:
|
33 | 39 | Reduced strategic victory timer to 3 minutes.
|
34 | 40 | Increased the size of the starting islands.
|
| 41 | + Adjusted button highlight color to dark wine red. |
| 42 | + Fixed ant hills using the wrong tile ID. |
| 43 | + Adjusted Zombie build palette position. |
| 44 | + Fixed attack dogs causing crashes by attacking non-infantry. |
| 45 | + Tiberian Dawn: |
| 46 | + C&C mod renamed to Tiberian Dawn to resolve naming ambiguities. |
| 47 | + Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3. |
| 48 | + Added building repair ability to the engineer. |
| 49 | + Adjusted MLRS to fire a barrage of 8 rockets instead for improved visuals, and adjusted its rocket explosion sound. |
| 50 | + Added a grenade toss sound. |
| 51 | + Added Haos Ridges, converted from RA. |
| 52 | + Fixed player spawns in Deterring Democracy. |
| 53 | + Added 2 additional A-10s and cannon strafing to the Airstrike support power. |
| 54 | + Added contrails to the C-17 Globemaster. |
| 55 | + Added cash tick sounds. |
| 56 | + Disabled the main menu target reticle showing when a window is open. |
| 57 | + Added a display of the faction logos when the shellmap is disabled. |
35 | 58 | Dune 2000:
|
36 | 59 | Added buildable concrete walls.
|
37 | 60 | Fixed some cliffs being passable.
|
38 | 61 | Fixed infantry sometimes using the wrong animation when standing.
|
39 | 62 | Fixed A* debug overlay.
|
| 63 | + Fixed R8 offsets for sprites with embedded palettes. |
40 | 64 | Engine:
|
41 | 65 | Replays are now saved in per-mod and per-version folders.
|
42 | 66 | Added password protection support for servers.
|
43 | 67 | Added language translation support.
|
44 | 68 | Added game ID and version information to exception and sync reports.
|
| 69 | + Map folders are now explicitly specified in mod.yaml. |
| 70 | + Replaced the OS X binary launcher with a script to use a new SDL2 renderer. |
| 71 | + Renamed the Capture trait to ExternalCapture and renamed the LegacyCapture trait to Capture. |
| 72 | + Improved cash tick sound playback. |
| 73 | + Added modifier support to hotkeys. |
| 74 | + Fixed a desync related to projectile contrails. |
45 | 75 | Build system and packages:
|
46 | 76 | Added GeoIP to Makefile so it is installed properly.
|
47 | 77 | Added desktop shortcut creation support to the Makefile and Windows installer.
|
| 78 | + COPYING and CHANGELOG are now shipped on all platforms. |
| 79 | + Fixed 'make docs' crashing when the game assets are not installed. |
48 | 80 |
|
49 | 81 | 20130915:
|
50 | 82 | All mods:
|
|
0 commit comments