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Following issue #83, more specifically my comment #83 (comment), there seems to be some difference in how AMD drivers compiles and/or executes the shader on Windows systems, causing the artifacts seen on the example video #83 (comment).
I'm quite sure it worked previously, alas there have been some major refactors in the code since. This is likely a code branching problem, as AMD/macOS didn't seem to respect early returns inside the main function IIRC (e.g.).
I don't have much intuition on what's happening there nor a gpu to debug. Either support my work or get in touch for remote coding/testing out stuff.
The text was updated successfully, but these errors were encountered:
Following issue #83, more specifically my comment #83 (comment), there seems to be some difference in how AMD drivers compiles and/or executes the shader on Windows systems, causing the artifacts seen on the example video #83 (comment).
I'm quite sure it worked previously, alas there have been some major refactors in the code since. This is likely a code branching problem, as AMD/macOS didn't seem to respect early returns inside the
main
function IIRC (e.g.).I don't have much intuition on what's happening there nor a gpu to debug. Either support my work or get in touch for remote coding/testing out stuff.
The text was updated successfully, but these errors were encountered: