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CHANGELOG update
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CHANGELOG

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@@ -3,13 +3,15 @@ Version History
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6.3.0
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* Audio : audio core update (2.1.0) that mostly improve auto audio unlock on latest (non-mobile) browser versions
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* Color : fix alpha value not being properly clamped (leading to issue in WebGL mode when passing the glArray buffer)
6+
* Debug : fix wrong bounding box drawing position for nested containers
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* Renderable : added support for rendering mask (in both Canvas and WebGL mode), allowing to use any me.Shape object as a mask
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* Renderer : `drawShape()` is deprecated and has been replaced by a `fill()` and `stroke() methods
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* Renderer : cleaned and aligned drawing APIs between the Canvas and WebGL Renderer
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* WebGLRenderer : added stroke and fill operations for all me.Shape objects
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* WebGLRenderer : fillRect() now use newly added fill method, instead of creating/using a fill texture
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* WebGLRenderer : optimized memory usage for shape drawing operations
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* WebGLRenderer : enable batching of triangle vertices to speed up shape drawing (when applicable)
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* WebGLRenderer : fixed a clipping issue with nested containers
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6.2.0
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* Audio : fixed a regression when passing an initial volume value to the play function (thanks @PLAYERKILLERS)

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