File tree Expand file tree Collapse file tree 1 file changed +2
-0
lines changed Expand file tree Collapse file tree 1 file changed +2
-0
lines changed Original file line number Diff line number Diff line change @@ -3,13 +3,15 @@ Version History
3
3
6.3.0
4
4
* Audio : audio core update (2.1.0) that mostly improve auto audio unlock on latest (non-mobile) browser versions
5
5
* Color : fix alpha value not being properly clamped (leading to issue in WebGL mode when passing the glArray buffer)
6
+ * Debug : fix wrong bounding box drawing position for nested containers
6
7
* Renderable : added support for rendering mask (in both Canvas and WebGL mode), allowing to use any me.Shape object as a mask
7
8
* Renderer : `drawShape()` is deprecated and has been replaced by a `fill()` and `stroke() methods
8
9
* Renderer : cleaned and aligned drawing APIs between the Canvas and WebGL Renderer
9
10
* WebGLRenderer : added stroke and fill operations for all me.Shape objects
10
11
* WebGLRenderer : fillRect() now use newly added fill method, instead of creating/using a fill texture
11
12
* WebGLRenderer : optimized memory usage for shape drawing operations
12
13
* WebGLRenderer : enable batching of triangle vertices to speed up shape drawing (when applicable)
14
+ * WebGLRenderer : fixed a clipping issue with nested containers
13
15
14
16
6.2.0
15
17
* Audio : fixed a regression when passing an initial volume value to the play function (thanks @PLAYERKILLERS)
You can’t perform that action at this time.
0 commit comments