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bedrock players get stuck in an infinite falling state if they get killed upon logout #5489
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Please fill out the issue report fully. You're missing a Geyser dump, and you didn't fill out server version/plugins/bedrock versions affected. Further, please specify - is the stuck death screen shown upon login? Please provide a screenshot. |
Geyser dump is https://dump.geysermc.org/4xPN1vOtBwMLri6Rzv3WiLaQOzDHlZFz Server version is 1.21.1 I will need to confirm with a player when they next get stuck but afaik they are not stuck on the death screen, they are just free falling in the void continiously |
Having the same issue. This server is running Paper version 1.21.4-212-main@bb1beda (2025-03-17T10:10:58Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT) using VelocityCTD as proxy velocity plugins: velocity, commandwhitelist, floodgate, forcepack, geyser, litebans, luckperms, papiproxybridge, velocity-scoreboard-api, tab, sayanvanish, spark, tebex, vulcan papermc plugins: - EconomyShopGUI, FancyHolograms, nightcore, TotemGuard, TradeCycle teleoprting or kiling the player did nothing, as if the player was in the death state but does not have a respawn button |
Can you describe the setup necessary to reproduce this in a bit more detail? I've tested the following:
Do your setups "kick" the player to another server? |
I have a fallback server set in bungee when players get disconnected |
so the bedrock user who had this bug on my server states: i logged out while being in combat (we use pvpmanager to kill players on combatlog) and when i came back on i was in void with half a heart and could not type anything in chat as far as i can see in the logs he died in our spawn world (multiversecore) where gamerule keepinventory is true and everything is protected by worldguard and theres one area where pvp is true. (a pvp arena). my players only get kicked to another server (Lobby) if the server they are on goes offline |
Can you try and test whether the build found under "artifacts" in #5499 resolves this issue? |
I am unable to reproduce this bug, as no complaints have been received regarding it. I have tried without a fix from you: onebeastchris@fa2d465. |
As always - we're going to need replication steps, we can't fix the issue otherwise |
This commit did not solve the problem, players have been sending complaints for the last 3 days, this fix stood for 2 weeks onebeastchris@fa2d465 |
I myself don't understand how this happens, but usually players explain it like this: they were in PvP and Minecraft crashed and after that they had this |
I tried to repeat this but I couldn't do it |
VID_20250506_222102_853.mp4https://www.spigotmc.org/resources/combatlogx.31689/ purpur 1.20.1 But here the chunks somehow loaded up, it's strange. |
I discovered that the message sent when executing the /spawn command comes from the Purpur server — it considers the player to be dead. During PvP, I closed the Minecraft tab, and when I rejoined, I didn't see the death screen but could move freely around the map. However, chunks didn't load, and the chat wasn't working. After reconnecting again, the "Respawn" button appeared, and everything started working correctly. Perhaps the death state information should be delayed slightly to prevent situations like this? |
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tried it and it solved the issue. thanks for the workaround |
Describe the bug
If you kill a bedrock player when they log out (like combat log) they get trapped in an infinite falling state and can't do anything
To Reproduce
Expected behaviour
Not stuck
Screenshots / Videos
No response
Server Version and Plugins
No response
Geyser Dump
No response
Geyser Version
2.7.0-b806 (git-master-150e991)
Minecraft: Bedrock Edition Device/Version
No response
Additional Context
No response
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