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No need of sqlite-net packages
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17 files changed

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SQLite4Unity3d/SQLite4Unity3d/SQLite4Unity3d.csproj

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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SQLite.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.

SQLite4Unity3d/SQLite4Unity3d/packages.config

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SQLite4Unity3d/SQLite4Unity3dWP8/SQLite4Unity3dWP8.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.props" Condition="Exists('..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ValidateXaml>true</ValidateXaml>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
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<NuGetPackageImportStamp>d27bab07</NuGetPackageImportStamp>
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<NuGetPackageImportStamp>bd0bec29</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SQLite.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="readme.txt" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Sqlite">
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<HintPath>..\packages\sqlite-net-wp8.3.8.5\lib\windowsphone8\Sqlite.winmd</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
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<ProjectExtensions />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.props'))" />
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<Error Condition="!Exists('..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.targets'))" />
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</Target>
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<Import Project="..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.targets" Condition="Exists('..\packages\sqlite-net-wp8.3.8.5\build\windowsphone8\sqlite-net-wp8.targets')" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">

SQLite4Unity3d/SQLite4Unity3dWP8/packages.config

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SQLite4Unity3d/packages/repositories.config

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SQLite4Unity3d/packages/sqlite-net-wp8.3.8.5/build/windowsphone8/sqlite-net-wp8.props

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SQLite4Unity3d/packages/sqlite-net-wp8.3.8.5/build/windowsphone8/sqlite-net-wp8.targets

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