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example contains sqlite-net source and sqlite dlls. One source of truth
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README.md

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@@ -15,13 +15,13 @@ If you want to know more about why I created this plugin you can read more [here
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# The fast track
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All you have to do to start using it in your project:
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1. [Download this zip](https://github.com/codecoding/SQLite4Unity3d/raw/master/Plugins.zip) and **copy the resulting folder to your Assets/Plugins folder**. It contains the dlls that Unity3d will need to access sqlite.
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2. Don’t forget to **copy your SQLite database file in your Assets/StreamingAssets folder if you’re shipping one**.
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4. **Copy the SQLite.cs** file into your scripts folder.
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3. **You’re done!** Now you can get access to your database using sqlite-net. ;P
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1. [Download this zip](https://github.com/codecoding/SQLite4Unity3d/raw/master/SQLite4Unity3d.zip), extract its content and **copy the resulting folder to your Assets/Plugins folder**. It contains the dlls that Unity3d will need to access sqlite.
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2. **Copy the SQLite.cs** file into your scripts folder.
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3. Don’t forget to **copy your SQLite database file in your Assets/StreamingAssets folder if you’re shipping one**.
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4. **You’re done!** Now you can get access to your database using sqlite-net. ;P
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# Example
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If you want to try it I've uploaded a small example that you will be able to find in the "Example" folder. Download the folder and open it with Unity3d to give it a try. You will notice that I've placed a specific example for Unity 4.x and Unity 5.
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If you want to try it I've uploaded a small example that you will be able to find in the "Example" folder. Download the folder and open it with Unity3d to give it a try. It contains classes that will help you to start.
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# iOS particularities
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As you may know **iOS doesn't allow JIT compilation** so, generally speaking, you will have to be very careful when you use **reflection** in your code. For a more deeper explanation of this issue please refer to Google but making it short: you cannot create dynamic objects using reflection. How is this affecting SQLite4Unity3d? Well, prior to this version you couldn't use very complicated queries. Now, **for basic queries you will have iOS support**. In case you stumble uppon a JIT compilation error it's time to use the old sql syntax.

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