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Merge pull request statecharts#41 from spam-man/patch-1
fix typo
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what-is-a-state-machine.md

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@@ -59,7 +59,7 @@ An **abstract state machine** is a software component that defines a finite set
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- A transition defines how a machine would react to the event, by exiting one state and entering another state.
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- A transition can define *actions* that occur when the transition happens. Actions will typically have side effects.
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When "running" a state machine, this abstract state machine is **executed**. The first thing that happens it that the state machine enters the "initial state". Then, events are passed to the machine as soon as they happen. When an event happens:
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When "running" a state machine, this abstract state machine is **executed**. The first thing that happens is that the state machine enters the "initial state". Then, events are passed to the machine as soon as they happen. When an event happens:
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- The event is checked against the _current state_'s transitions.
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- If a transition matches the event, that transition "happens".

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