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Create ABGameKitHelper.podspec
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ABGameKitHelper.podspec

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#
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# Be sure to run `pod spec lint ABGameKitHelper.podspec' to ensure this is a
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# valid spec and remove all comments before submitting the spec.
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#
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# To learn more about the attributes see http://docs.cocoapods.org/specification.html
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#
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Pod::Spec.new do |s|
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s.name = "ABGameKitHelper"
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s.version = "0.0.1"
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s.summary = "Objective-C Helper class to ease interaction with Apple's GameKit API"
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# s.description = <<-DESC
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# An optional longer description of ABGameKitHelper
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#
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# * Markdown format.
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# * Don't worry about the indent, we strip it!
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# DESC
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s.homepage = "https://github.com/ablfx/ABGameKitHelper"
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# s.screenshots = "www.example.com/screenshots_1", "www.example.com/screenshots_2"
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# Specify the license type. CocoaPods detects automatically the license file if it is named
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# 'LICENCE*.*' or 'LICENSE*.*', however if the name is different, specify it.
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s.license = 'MIT (example)'
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# s.license = { :type => 'MIT (example)', :file => 'FILE_LICENSE' }
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# Specify the authors of the library, with email addresses. You can often find
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# the email addresses of the authors by using the SCM log. E.g. $ git log
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#
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s.author = { "Alex" => "[email protected]" }
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# s.authors = { "Alex" => "[email protected]", "other author" => "and email address" }
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#
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# If absolutely no email addresses are available, then you can use this form instead.
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#
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# s.author = 'Alex', 'other author'
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# Specify the location from where the source should be retrieved.
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#
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s.source = { :git => "https://github.com/ablfx/ABGameKitHelper.git", :commit => "d7fbce0bababf44229e01042640b5e0f11a3d375" }
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# If this Pod runs only on iOS or OS X, then specify the platform and
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# the deployment target.
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#
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# s.platform = :ios, '5.0'
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# ――― MULTI-PLATFORM VALUES ――――――――――――――――――――――――――――――――――――――――――――――――― #
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# If this Pod runs on both platforms, then specify the deployment
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# targets.
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#
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# s.ios.deployment_target = '5.0'
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# s.osx.deployment_target = '10.7'
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# A list of file patterns which select the source files that should be
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# added to the Pods project. If the pattern is a directory then the
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# path will automatically have '*.{h,m,mm,c,cpp}' appended.
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#
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s.source_files = 'Classes', 'ABGameKitHelper/*.{h,m}'
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s.exclude_files = 'Classes/Exclude'
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# A list of file patterns which select the header files that should be
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# made available to the application. If the pattern is a directory then the
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# path will automatically have '*.h' appended.
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#
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# If you do not explicitly set the list of public header files,
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# all headers of source_files will be made public.
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#
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# s.public_header_files = 'Classes/**/*.h'
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# A list of resources included with the Pod. These are copied into the
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# target bundle with a build phase script.
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#
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# s.resource = "icon.png"
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#s.resources = "ABGameKitHelper/*"
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# A list of paths to preserve after installing the Pod.
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# CocoaPods cleans by default any file that is not used.
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# Please don't include documentation, example, and test files.
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#
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# s.preserve_paths = "FilesToSave", "MoreFilesToSave"
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# Specify a list of frameworks that the application needs to link
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# against for this Pod to work.
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#
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# s.framework = 'SomeFramework'
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# s.frameworks = 'SomeFramework', 'AnotherFramework'
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# Specify a list of libraries that the application needs to link
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# against for this Pod to work.
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#
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# s.library = 'iconv'
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# s.libraries = 'iconv', 'xml2'
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# If this Pod uses ARC, specify it like so.
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#
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s.requires_arc = true
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# If you need to specify any other build settings, add them to the
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# xcconfig hash.
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#
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# s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(SDKROOT)/usr/include/libxml2' }
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# Finally, specify any Pods that this Pod depends on.
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#
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# s.dependency 'JSONKit', '~> 1.4'
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end

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