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Gabriele Torini
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Update README.md
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README.md

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@@ -5,8 +5,8 @@ A GDScript implementation of a behavior tree for game AI, based on native Godot
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To try out the example, copy the example folder into your project and run the 'agent.tscn' scene. To see how the behavior tree is built, check the "ex_behavior_tree.tscn" scene.
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[https://raw.githubusercontent.com/GabrieleTorini/godot-behavior-tree/main/images/Screenshot%202021-03-13%20085615.png]
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[https://raw.githubusercontent.com/GabrieleTorini/godot-behavior-tree/main/images/Screenshot%202021-03-13%20085633.png]
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[(https://raw.githubusercontent.com/GabrieleTorini/godot-behavior-tree/main/images/Screenshot%202021-03-13%20085615.png)]
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[(https://raw.githubusercontent.com/GabrieleTorini/godot-behavior-tree/main/images/Screenshot%202021-03-13%20085633.png)]
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INSTRUCTIONS:
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- Copy files in a folder in your project. May have to restart the editor.

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