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1 parent 4dc4099 commit 0086233Copy full SHA for 0086233
chapter-07/09-sprites-3D.html
@@ -42,7 +42,7 @@
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// create a render and set the size
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var webGLRenderer = new THREE.WebGLRenderer();
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- webGLRenderer.setClearColorHex(0x000000, 1.0);
+ webGLRenderer.setClearColor(new THREE.Color(0x000000, 1.0));
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webGLRenderer.setSize(window.innerWidth, window.innerHeight);
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// position and point the camera to the center of the scene
@@ -89,7 +89,6 @@
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// we have one row, with five sprites
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spriteMaterial.uvOffset.set(1 / 5 * spriteNumber, 0);
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spriteMaterial.uvScale.set(1 / 5, 1);
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- spriteMaterial.alignment = THREE.SpriteAlignment.bottomCenter;
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spriteMaterial.blending = THREE.AdditiveBlending;
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var sprite = new THREE.Sprite(spriteMaterial);
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