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Compile bug: MinGW32_64 Vulkan Shader #13419
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This is an issue with glslc, is there a way for you to update that? |
I'm seeing the same error with the latest glslc release from shaderc v2025.2 $ glslc --version
2025.2
3~1.4.313.0
15.2.0
Target: SPIR-V 1.0 |
I think this is the issue I fixed in KhronosGroup/glslang#3911. Can you try with one of the latest builds from https://github.com/google/shaderc/?tab=readme-ov-file#downloads? |
Thanks! I can confirm that updating glslang to 15.3.0 and then rebuilding shaderc fixes things. |
Can independently confirm that the fix by @jeffbolznv and its integration into the MSYS2 packages by @lazka work! Thank you guys for your quick resolution of this issue! |
fixed it since update gosling👍 |
Git commit
611aa91
Operating systems
Windows
GGML backends
Vulkan
Problem description & steps to reproduce
vscode build for Windows, base on msys2+mingw
mingw-w64-x86_64-vulkan-headers 1.4.313.0-1
mingw-w64-x86_64-vulkan-loader 1.4.313.0-1
mingw-w64-x86_64-spirv-cross 1
1.4.313.0-11.4.313.0-1mingw-w64-x86_64-spirv-headers 2
mingw-w64-x86_64-spirv-tools 3~1.4.313.0-1
mingw-w64-x86_64-glslang 15.2.0-2
mingw-w64-x86_64-clang 20.1.3-1
mingw-w64-x86_64-clang-libs 20.1.3-1
mingw-w64-x86_64-cmake 4.0.2-1
First Bad Commit
No response
Compile command
Relevant log output
The text was updated successfully, but these errors were encountered: