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SDK GDScript supports Godot, making it easy to connect with Godot #444
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My Godot client uses GDScript. Do you provide an SDK for Godot with GDScript? |
Yes, there will be support for an SDK for Godot with GDScript. The SDKs for C# and TypeScript have greatly reduced developers' workload and received widespread acclaim from many developers. It was previously thought that Godot might fully adopt C# like Unity and abandon its own scripting language, UnityScript, so a GDScript SDK was not provided. However, after observing for some time, it became clear that Godot does not seem to have such plans, so the current plan is to provide a GDScript SDK for Godot. |
Currently, I am rewriting the client using the documentation you provided. It still works well with the backend ioGame framework, but it looks a bit complicated. I hope you can provide an SDK for GDscript soon to make implementing the Godot client easier. |
If you were using C# before, then you can use it now. As for the SDK for GDScript, it will take some more time, as I've been a bit busy lately. I expect to start working on it by the end of the month or early May. |
How to compile .proto into GDScript It seems that only https://github.com/oniksan/godobuf is available on GitHub. |
@iohao That's right, I'm also using this library to support protobuf in Godot. Currently, this is the only library that can support protobuf with GDScript. |
Connect with Godot and provide code generation.
refer to
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