|
1 |
| -# if you want to support more platforms, see the jogl web site to get |
2 |
| -# the natives libraries for the platform in question (i.e. linux-amd64). |
3 |
| -# then, add it to the applet line for export. for applications, you'll |
4 |
| -# have to make the changes by hand, i.e. use the linux version of the |
5 |
| -# export, and modify its contents to include the necessary files for |
6 |
| -# your platform. |
7 |
| - |
8 |
| -application.macosx = opengl.jar, jogl.jar, libjogl.jnilib, libjogl_awt.jnilib, libjogl_cg.jnilib |
9 |
| -application.windows = opengl.jar, jogl.jar, jogl.dll, jogl_awt.dll, jogl_cg.dll |
10 |
| -application.linux = opengl.jar, jogl.jar, libjogl.so, libjogl_awt.so, libjogl_cg.so, libjogl_drihack.so |
11 |
| - |
12 |
| -applet = opengl.jar, jogl.jar, jogl-natives-linux-i586.jar, jogl-natives-macosx-ppc.jar, jogl-natives-macosx-universal.jar, jogl-natives-windows-i586.jar |
| 1 | +# If you want to support more platforms, visit jogamp.org to get the |
| 2 | +# natives libraries for the platform in question (i.e. Solaris). |
| 3 | + |
| 4 | +name = OpenGL |
| 5 | + |
| 6 | +application.macosx=core.jar,jogl-all.jar,gluegen-rt.jar,jogl-all-natives-macosx-universal.jar,gluegen-rt-natives-macosx-universal.jar |
| 7 | +application.windows32=core.jar,jogl-all.jar,gluegen-rt.jar,jogl-all-natives-windows-i586.jar,gluegen-rt-natives-windows-i586.jar |
| 8 | +application.windows64=core.jar,jogl-all.jar,gluegen-rt.jar,jogl-all-natives-windows-amd64.jar,gluegen-rt-natives-windows-amd64.jar |
| 9 | +application.linux32=core.jar,jogl-all.jar,gluegen-rt.jar,jogl-all-natives-linux-i586.jar,gluegen-rt-natives-linux-i586.jar |
| 10 | +application.linux64=core.jar,jogl-all.jar,gluegen-rt.jar,jogl-all-natives-linux-amd64.jar,gluegen-rt-natives-linux-amd64.jar |
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