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updated readme
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Readme.md

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# Lock-free CommandBuffer
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[![Language](https://img.shields.io/badge/language-C++-blue.svg)](https://isocpp.org/)
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[![License](http://img.shields.io/badge/license-MIT-blue.svg)](http://opensource.org/licenses/MIT)
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A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
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Useful to reduce state switches(i.e. materials, shaders), depth sorting(for transparency or hardware early-z rejection) and also for dispatching commands from multiple threads.
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## Features
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- designed for high-congestion as it's lock-free
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- graphics API independent(see cb::RenderContext)

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