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obiot
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CHANGELOG

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@@ -2,8 +2,9 @@ Version History
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0.9.2
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* General: melonJS is now licensed under the terms of the MIT License
5-
* General: added some Cake magic, allowing to use melonJS with CofeeScript (by scan)
5+
* General: added some Cake magic, allowing to use melonJS with CoffeeScript (by scan)
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* General: added melonJS UML Class Diagram in the official repository (by Ben2303)
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* General: melonJS now properly stays in it's own namespace (me)
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* Audio: configurable behavior in case of audio loading error
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* Core: fixed a shaking bug when collision box is not aligned with the sprite box
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* Core: fixed collision detection bug (object being tested again itself)
@@ -13,6 +14,8 @@ Version History
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* Core: added a GUID (Game Unique Identifier) to objects
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* Core: getEntityByName now also returns non Entity Object (like layers)
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* Core: Fixed state change when using custom state values
17+
* Core: me.game.collide now also returns an object reference in the collision vector
18+
* Core: renamed and correctly initialize the localStorage flag capability
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* Doc: various documentation correction and improvements
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* Entity: added friction management
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* Entity: updateMovement function now returns a collision "vector" (API CHANGE, see documentation)
@@ -29,6 +32,7 @@ Version History
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* Event: also cancel event bubbling
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* Font: added support for multiline fontsheet
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* HUD: added a setItemValue() function
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* HUD: corrected display issue on Opera
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* Loader: added possibility to add graphics resources after pre-loading (e.g. ingame)
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* TMX: use native Base64 decoding when available
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* Viewport: Object to follow can either be a Object Entity or a position Vector

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