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Cardboard SDK for unity (Ver 0.7.0)
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CHANGELOG

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@@ -136,3 +136,21 @@ v0.6 (1/12/2016):
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- Fixed a link-time issue on iOS caused when using the -ObjC linker flag.
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- Set the target SDK to 22 in AndroidManifest.xml to get around permission issues on Marshmallow.
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- DEPRECATION NOTICE: The next SDK release will drop Unity 4 compatibility and remove the Legacy folder.
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v0.7 (3/30/2016):
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- Removed legacy support for Unity 4.x
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- Minimum supported Android SDK is now KitKat (19)
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- Removed the TapIsTrigger setting. A screen tap is always treated as a trigger now.
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- Removed obsolete Cardboard.cs properties from pre-v0.5
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- Removed the onboarding dialog and "sync with Cardboard" option.
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- Fixed a crash bug from using the magnetic trigger or tilt event before loading a level.
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- Fixed a bug caused by calling RenderTexture.Create() on some phones too early.
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- Allow the CardboardReticle to change distance with non-interactive objects too.
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- Worked around a crashing bug in Unity when using a native audio plugin.
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- For Android, package the Java support code and resources in a .aar file.
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- For iOS, the -ObjC Xcode flag is now required by native Cardboard code, and will be added at project build time.
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- For iOS, bitcode is supplied in the native libraries.
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- For iOS, manual Xcode project changes to support Cardboard are no longer required.
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- Known issue: iOS Simulator is not supported.
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- Known issue: Can't reliably start a CardboardAudioSource from Awake(). Use Start() instead.
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- Known issue: Only one CardboardAudioListener can exist in the scene. Workaround is to put it on a "Microphone" game object, and reparent it to the current camera.

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