Walk back Dispatcher #3322
Labels
Priority: High
Represent a high impact in key areas of the base/user experience
Stale
No activity
Status: Pending Test
This PR or Issue requires more testing
Type: Bug
Inconsistencies or issues which will cause an issue or problem for users or implementors.
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Priority
High
Area
What happened?
When 2 or more players are not reachable by the creature they get stuck in a loop where they are checking for target multiple times and they dont walk back or dance step properly because they are in this loop, how to reproduce this? trap 2 characters or more and you can see their behavior changing, i would just do it with 1 character first then with 2 so we can spot the difference on the dispatcher event.
also i tested this in windows / linux with multiple scenarios and places. They have the same behavior mentioned above.
What OS are you seeing the problem on?
Linux
Code of Conduct
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