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gwcl login and registration UI
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.DS_Store

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gwcl_login_registration/.DS_Store

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gwcl_login_registration/README.md

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# gwcl_app
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A new Flutter project.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://flutter.dev/docs/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://flutter.dev/docs/cookbook)
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For help getting started with Flutter, view our
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[online documentation](https://flutter.dev/docs), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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gradle-wrapper.jar
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/.gradle
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/captures/
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/gradlew
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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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# Remember to never publicly share your keystore.
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# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
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key.properties
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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withReader('UTF-8') { reader ->
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localProperties.load(reader)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
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if (flutterVersionCode == null) {
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flutterVersionCode = '1'
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}
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def flutterVersionName = localProperties.getProperty('flutter.versionName')
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if (flutterVersionName == null) {
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flutterVersionName = '1.0'
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}
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apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 28
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sourceSets {
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main.java.srcDirs += 'src/main/kotlin'
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}
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "payperlez.com.gwcl_app"
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minSdkVersion 16
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targetSdkVersion 28
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versionCode flutterVersionCode.toInteger()
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versionName flutterVersionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="payperlez.com.gwcl_app">
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<!-- Flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="payperlez.com.gwcl_app">
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="gwcl_app"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- Specifies an Android theme to apply to this Activity as soon as
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the Android process has started. This theme is visible to the user
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while the Flutter UI initializes. After that, this theme continues
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to determine the Window background behind the Flutter UI. -->
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<meta-data
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<!-- Displays an Android View that continues showing the launch screen
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Drawable until Flutter paints its first frame, then this splash
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screen fades out. A splash screen is useful to avoid any visual
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gap between the end of Android's launch screen and the painting of
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Flutter's first frame. -->
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<meta-data
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android:name="io.flutter.embedding.android.SplashScreenDrawable"
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android:resource="@drawable/launch_background"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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<!-- Don't delete the meta-data below.
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This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
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<meta-data
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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</manifest>
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package payperlez.com.gwcl_app
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import io.flutter.embedding.android.FlutterActivity
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class MainActivity: FlutterActivity() {
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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