|
1 |
| -title |
2 |
| - introduction to projection mapping |
| 1 | +# Introduction To Projection Mapping |
3 | 2 |
|
4 |
| -description |
5 |
| - projection-mapping techniques allow you to paint with light on real world objects |
| 3 | +## Description |
| 4 | +Projection-mapping techniques allow you to paint with light on real-world objects. |
6 | 5 |
|
7 |
| -instructor |
8 |
| - gabriel dunne |
| 6 | +## Instructor |
| 7 | +Gabriel Dunne http://gabrieldunne.com |
9 | 8 |
|
10 |
| -supplied hardware |
11 |
| - monitors |
12 |
| - projectors |
13 |
| - cables |
| 9 | +## Supplied Hardware |
| 10 | +- Monitors |
| 11 | +- Projectors |
| 12 | +- Cables |
14 | 13 |
|
15 |
| -schedule |
16 |
| - day 1 - lecture |
17 |
| - day 2 - lecture + workshop |
18 |
| - day 3 - workshop + lab |
| 14 | +## Schedule |
| 15 | +- Day 1 - Lecture |
| 16 | +- Day 2 - Lecture + Workshop |
| 17 | +- Day 3 - Workshop + Lab |
19 | 18 |
|
20 |
| -curriculum |
21 |
| -day 1 |
22 |
| - intro |
23 |
| - light, space, and physics |
24 |
| - light and sculpture |
25 |
| - light in film and cinema, magic lanterns history/examples |
26 |
| - opera, theater |
27 |
| - architecture and light shows |
28 |
| - light temperature |
29 |
| - color theory |
30 |
| - chiaroscuro |
31 |
| - projection mapping examples |
32 |
| - history |
33 |
| - early examples |
34 |
| - commercial examples |
35 |
| - diy examples |
36 |
| - form scanning |
37 |
| - technology |
38 |
| - toolkits |
39 |
| - methods |
40 |
| - demos |
| 19 | +## Curriculum |
| 20 | +### Day 1 |
| 21 | +- Intro |
| 22 | +- Light, Space, And Physics |
| 23 | +- Light And Sculpture |
| 24 | +- Light In Film And Cinema, Magic Lanterns History/examples |
| 25 | +- Opera, Theater |
| 26 | +- Architecture And Light Shows |
| 27 | +- Light Temperature |
| 28 | +- Color Theory |
| 29 | +- Chiaroscuro |
| 30 | +- Projection Mapping Examples |
| 31 | + - History |
| 32 | + - Early Examples |
| 33 | + - Commercial Examples |
| 34 | + - Diy Examples |
| 35 | +- Form Scanning |
| 36 | +- Technology |
| 37 | +- Toolkits |
| 38 | +- Methods |
| 39 | +- Demos |
41 | 40 |
|
42 |
| -day 2 |
43 |
| - mapping techniques |
44 |
| - hand mapping |
45 |
| - shapes |
46 |
| - images |
47 |
| - masking |
48 |
| - video |
49 |
| - scanning |
50 |
| - depth cameras kinect |
51 |
| - greycode |
52 |
| - form matching |
53 |
| - focal lengths |
54 |
| - aspect ratio |
55 |
| - resolution |
56 |
| - camera vertex shaders |
57 |
| - perspective matrix transforms |
58 |
| - tools |
59 |
| - software |
60 |
| - openframeworks |
61 |
| - LPMT |
62 |
| - vvvv |
63 |
| - processing |
64 |
| - lua-av |
65 |
| - vdmx |
66 |
| - syphon |
67 |
| - more.... |
68 |
| - digital projectors |
69 |
| - lcd vs dlp |
70 |
| - how to film projections |
71 |
| - lenses |
72 |
| - focal length in glass vs. software |
73 |
| - software |
74 |
| - processing |
75 |
| - html5/webgl |
76 |
| - openframeworks |
77 |
| - LPMT |
78 |
| - vvvv |
79 |
| - processing |
80 |
| - lua-av |
81 |
| - vdmx |
82 |
| - syphon |
83 |
| - max/jitter |
84 |
| - touchdesigner |
85 |
| - cinder |
86 |
| - hv-a/lpmt |
87 |
| - mapamok |
88 |
| - structured-light |
89 |
| - YCAM |
90 |
| - dynamapper |
91 |
| - more... |
92 |
| - demo |
93 |
| - mapping + scanning with c++/openFrameworks |
| 41 | +### Day 2 |
| 42 | +- Mapping Techniques |
| 43 | +- Hand Mapping |
| 44 | + - Shapes |
| 45 | + - Images |
| 46 | + - Masking |
| 47 | + - Video |
| 48 | +- Scanning |
| 49 | + - Depth Cameras Kinect |
| 50 | + - Greycode |
| 51 | +- Form Matching |
| 52 | + - Focal Lengths |
| 53 | + - Aspect Ratio |
| 54 | + - Resolution |
| 55 | + - Camera Vertex Shaders |
| 56 | + - Perspective Matrix Transforms |
| 57 | +- Digital Projectors |
| 58 | + - Lcd Vs Dlp |
| 59 | + - How To Film Projections |
| 60 | + - Lenses |
| 61 | + - Focal Length In Glass Vs. Software |
| 62 | +- Software |
| 63 | + - Processing |
| 64 | + - HTML5/WebGL |
| 65 | + - Openframeworks |
| 66 | + - Lpmt |
| 67 | + - vvvv |
| 68 | + - Processing |
| 69 | + - lua-av |
| 70 | + - Vdmx |
| 71 | + - Syphon |
| 72 | + - Max/MSP + Jitter |
| 73 | + - Touch Designer |
| 74 | + - Cinder |
| 75 | + - LPMT |
| 76 | + - Mapamok |
| 77 | + - Structured-light |
| 78 | + - Ycam |
| 79 | + - Dynamapper |
| 80 | + - More... |
| 81 | +- Demo |
| 82 | +- Mapping + Scanning Workshop |
94 | 83 |
|
95 |
| -day 3 |
96 |
| - workshop |
97 |
| - mapping and scanning with c++/openFrameworks |
98 |
| - open lab |
| 84 | +### Day 3 |
| 85 | +- Mapping And Scanning Workshop (cont) |
| 86 | +- Open Lab |
99 | 87 |
|
100 |
| - |
101 |
| -references |
102 |
| - https://github.com/openframeworks/openFrameworks |
103 |
| - https://code.google.com/p/structured-light/ |
104 |
| - https://github.com/YCAMInterlab/ProCamToolkit |
105 |
| - https://github.com/YCAMInterlab/ProCamToolkit/wiki/mapamok-(English) |
106 |
| - http://createdigitalmotion.com/2011/01/free-projection-mapping-with-openframeworks/ |
107 |
| - http://projection-mapping.org/category/tools/ |
108 |
| - http://hv-a.com/lpmt/ |
109 |
| - http://dynamapper.net/ |
| 88 | +## References |
| 89 | +- https://github.com/openframeworks/openframeworks |
| 90 | +- https://code.google.com/p/structured-light/ |
| 91 | +- https://github.com/ycaminterlab/procamtoolkit |
| 92 | +- https://github.com/ycaminterlab/procamtoolkit/wiki/mapamok-(english) |
| 93 | +- http://createdigitalmotion.com/2011/01/free-projection-mapping-with-openframeworks/ |
| 94 | +- http://projection-mapping.org/category/tools/ |
| 95 | +- http://hv-a.com/lpmt/ |
| 96 | +- http://dynamapper.net/ |
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