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This allows for custom renderers, which might be better suited for the engine being used. For example:
text is usually the most noticeably low-res part of the UI
using mesh-based text when it's available (for example, in Wonderland Engine) would improve text quality a lot
however, that would mean that a custom version of the Label widget would have to be written to support Wonderland Engine
If rendering is separated from widget state/logic, then this improvement could be done while keeping the base library engine-agnostic, and not having to make a custom version of each widget that uses text just for Wonderland Engine
The text was updated successfully, but these errors were encountered:
This allows for custom renderers, which might be better suited for the engine being used. For example:
If rendering is separated from widget state/logic, then this improvement could be done while keeping the base library engine-agnostic, and not having to make a custom version of each widget that uses text just for Wonderland Engine
The text was updated successfully, but these errors were encountered: