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Update to 1.6.2 #687
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Additionally, I am interested in 1.61 functionality to programmatically switch beta branches: https://steamcommunity.com/groups/steamworks/announcements/detail/4547039255696769967 |
MindsEyeGames
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Mar 17, 2025
Attempted to follow the instructions in CodeGen/README.md, and then updated the dll/so/dylib files and the info in Version.cs This was done on Windows (and thus there are unfortunately line ending changes in this), so I assume it's preferable to just have someone more connected to the project do it directly on Linux :/ But figured I would try to contribute a version update since I was asking for it in rlabrecque#687 Additionally, some parts of the API seem to have been deprecated/removed - those functions look less common but worth calling out.
MindsEyeGames
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Apr 29, 2025
Attempted to follow the instructions in CodeGen/README.md, and then updated the dll/so/dylib files and the info in Version.cs This was done on Windows (and thus there are unfortunately line ending changes in this), so I assume it's preferable to just have someone more connected to the project do it directly on Linux :/ But figured I would try to contribute a version update since I was asking for it in rlabrecque#687 Additionally, some parts of the API seem to have been deprecated/removed - those functions look less common but worth calling out.
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https://steamcommunity.com/groups/steamworks/announcements/detail/579380755053937955
There are some new remote play functions that I would very much like to use in my game, how long before this is ingested into Steamworks.net?
I'm looking into what it might take to try and put together a pull request for this, but I'm not sure I understand the way the project internally works well enough
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