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No new release tag since Aug 2024 #704
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Add the form Git URL is how we usually import it That said I do generally recommend you clone the repo locally and add from Disk. This way, you can source control that specific version with your project, and if needed, make changes as opposed to pulling directly off Riley's repo. But yes it would be nice to have a more reliable versioning, not just in Git but also in the package.json it would let us do more conditional compilation so our tools can account for the evolving SDK |
All that is required is that a new release commit tag is published to the repo and I can track it easily enough. |
I wasn't disagreeing with you
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The down thumb was accidental (I as quickly replying from mobile) 😅 It is fixed now.
💯 agree with this. Edit, there is a package.json. I'm assuming to be sure to also version the json, yes. |
The package.json is there ya, but like any version ... its subject to not so reliable update :) It would help us as tools devs that build on top of @rlabrecque wonderful work if it were a reliable version number in particular if it mapped in some way to the version of Steamworks SDK in use ... sorta related Feedback from me in #662 on that But ya you really cant trust the Release folder or tags at all at the moment, they aren't updated frequently enough and can often be very out of date. So we generally recomend (to our Discord community) to clone the repo and check the Checkin notes to find the checkins that deal wtih the desired Steamworks SDK version. Steamworks SDK is not static at all, and lately it seems Valve has been doing quite a bit includign some breaking changes so being aware of what Steamworks SDK version its built on is important. |
Great package but I'd like to import it from OpenUPM but that requires a new release tag. Thanks!
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