You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I do all of my Unity work on a Mac, and using Steamworks.NET works flawlessly from the editor. However, in my Mac builds, when hosting a game, I get a flood of these errors, and there's extreme lag. Messages often eventually make it through after several seconds of lag, but very often don't make it at all.
I'm hoping that you will see these log entries and know whether it's a Steamworks.NET issue, at Steamworks dll issue, or some kind of Mac application security issue.
Thanks.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2541) : No control data returned even though we asked for TOS?
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp (601) : false
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp (601) : false
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp (601) : false
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp (601) : false
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp (601) : false
The text was updated successfully, but these errors were encountered:
I do all of my Unity work on a Mac, and using Steamworks.NET works flawlessly from the editor. However, in my Mac builds, when hosting a game, I get a flood of these errors, and there's extreme lag. Messages often eventually make it through after several seconds of lag, but very often don't make it at all.
I'm hoping that you will see these log entries and know whether it's a Steamworks.NET issue, at Steamworks dll issue, or some kind of Mac application security issue.
Thanks.
The text was updated successfully, but these errors were encountered: