You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
3
5
Useful to reduce state switches(i.e. materials, shaders), depth sorting(for transparency or hardware early-z rejection) and also for dispatching commands from multiple threads.
0 commit comments