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Merge branch 'master' of github.com:hfossli/AGGeometryKit
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README.md

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@@ -96,7 +96,6 @@ Some of the most useful functions
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- don't modify the frame, but instead use `layer.position` or `view.center` and `layer.bounds` or `view.bounds`
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- quadrilateral can not be used in conjunction with other CATransform3D-things like perspective, scale, rotate etc
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- remember the coordinate system for the `quadrilateral`-property is in the same coordinate as `frame` and `position`
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- don't make your values too extreme - they might cause application crash.
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- check if the autoresizing mask might be altering the frame (to be 100% sure it is good for debugging to turn off `autoresizesSubviews`)
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It can also be useful to create a representation of the quadrilateral you are trying to display using a UIBezierPath:

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