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webgl/lessons/webgl-image-processing.md

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@@ -286,7 +286,7 @@ texture units in vertex shaders.
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</div>
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<div class="webgl_bottombar">
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<h3>What's with the a_, u_, and v_ prefixes in from of variables in GLSL?</h3>
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<h3>What's with the a_, u_, and v_ prefixes in front of variables in GLSL?</h3>
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<p>
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That's just a naming convention. They are not required but for me it makes it easier to see at a glance
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where the values are coming from. a_ for attributes which is the data provided by buffers. u_ for uniforms which are inputs to the shaders, v_ for varyings which are values passed from a vertex shader to a fragment shader and interpolated (or varied) between the vertices for each pixel drawn.

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