Portability | portable |
---|---|
Stability | provisional |
Maintainer | [email protected] |
Graphics.Rendering.OpenGL.GL.BufferObjects
Contents
Description
This module corresponds to section 2.9 (Buffer Objects) of the OpenGL 1.5 specs.
- class ObjectName a where
- genObjectNames :: Int -> IO [a]
- deleteObjectNames :: [a] -> IO ()
- isObjectName :: a -> IO Bool
- newtype BufferObject = BufferObject GLuint
- data BufferTarget
- bindBuffer :: BufferTarget -> StateVar (Maybe BufferObject)
- arrayBufferBinding :: ClientArrayType -> GettableStateVar (Maybe BufferObject)
- data BufferUsage
- = StreamDraw
- | StreamRead
- | StreamCopy
- | StaticDraw
- | StaticRead
- | StaticCopy
- | DynamicDraw
- | DynamicRead
- | DynamicCopy
- bufferData :: BufferTarget -> StateVar (GLsizeiptr, Ptr a, BufferUsage)
- data TransferDirection
- bufferSubData :: BufferTarget -> TransferDirection -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
- data BufferAccess
- data MappingFailure
- withMappedBuffer :: BufferTarget -> BufferAccess -> (Ptr a -> IO b) -> (MappingFailure -> IO b) -> IO b
- bufferAccess :: BufferTarget -> GettableStateVar BufferAccess
- bufferMapped :: BufferTarget -> GettableStateVar Bool
Object Names
class ObjectName a whereSource
An ObjectName
corresponds to the general OpenGL notion of an explicitly
handled object name, e.g. a display list name, a texture object name, a
buffer object name, etc.
Methods
genObjectNames :: Int -> IO [a]Source
deleteObjectNames :: [a] -> IO ()Source
isObjectName :: a -> IO BoolSource
Buffer Objects
newtype BufferObject Source
Constructors
BufferObject GLuint |
Binding Buffer Objects
Handling Buffer Data
data BufferUsage Source
Constructors
StreamDraw | |
StreamRead | |
StreamCopy | |
StaticDraw | |
StaticRead | |
StaticCopy | |
DynamicDraw | |
DynamicRead | |
DynamicCopy |
Instances
bufferData :: BufferTarget -> StateVar (GLsizeiptr, Ptr a, BufferUsage)Source
data TransferDirection Source
Constructors
ReadFromBuffer | |
WriteToBuffer |
bufferSubData :: BufferTarget -> TransferDirection -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()Source
Mapping Buffer Objects
data BufferAccess Source
Instances
withMappedBuffer :: BufferTarget -> BufferAccess -> (Ptr a -> IO b) -> (MappingFailure -> IO b) -> IO bSource