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- local allowedUsernames = {"PamPam4021"}
- local vehicleSeat = script.Parent
- vehicleSeat:GetPropertyChangedSignal("Occupant"):Connect(function()
- local occupant = vehicleSeat.Occupant
- if occupant then
- local humanoid = occupant
- local player = game.Players:GetPlayerFromCharacter(humanoid.Parent)
- if player then
- -- ✅ Only punish if player is NOT allowed
- if not table.find(allowedUsernames, player.Name) then
- local message = Instance.new("Message")
- message.Parent = workspace
- message.Text = "You're not allowed in this vehicle.."
- task.wait(1)
- message:Destroy()
- humanoid.Health = 0
- end
- end
- end
- end)
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