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;====================================================================================== ; ; CONTAGION v0.1 ; By Ar-S // PB 5.72 // 21/04/2020 ; https://www.purebasic.fr/french/viewtopic.php?f=2&t=18032 ;====================================================================================== ; Petite simulation pour montrer la rapidité avec laquelle un virus assez transmissible peut se propager ; Il ni a rien de scientifique dans mon code, mais celà donne une image assez parlante de l'intéret de garder ; ses distances et de se protéger. Gestes barrières, lavage de main, masque. ; Prenez soin de vous ! ; ; Small simulation To show how fast a fairly communicable virus can spread. ; There's nothing scientific in my code, but it gives a pretty telling picture of the value of keeping one's distance And protecting oneself. Barrier gestures, hand-washing, masks. ; Take care of yourselves. ;====================================================================================== Declare OpenWnd() Declare TextColorGadget(GadgetID,x,y,l,h,message.s, FrontColor, BackColor, The_font, alignement = #SS_CENTER) Declare MovePeople() DisableDebugger InitSprite() Enumeration #Wnd #LineTop #Gadget_LineTop #LineLeft #Gadget_LineLeft #LineRight #Gadget_LineRight #LineBottom #Gadget_LineBottom #Header #INFOTEXT #Frame #Progressbar #TextFooter #Escape #ESCExit EndEnumeration Enumeration spritesss #SP_SICK #SP_CLEANSICK #SP_CLEAN EndEnumeration Enumeration #TimerMove #TimerDay EndEnumeration ;Define startup effect #AW_BLEND = $80000 Global v$ = "0.1" Global Lwin, Hwin, Lbt, Hbt, BT_BackCol, BT_TextCol, BT_HoverCol, BT_OutlineCol, StarMIN, StarMAX, MenuFont Global.b alive = 99 Global.b S=99, PS=0 , M=1 ;Etats #DEAD = 0 #CLEAN = 1 #CLEANSick = 2 #SICK = 3 #LEFT = 0 #RIGHT = 1 #UP = 2 #DOWN = 3 Structure SP sprite.b x.i y.i c.i spread.f life.b etat.b speed.f DirX.b DirY.b EndStructure Structure INFECTION x.i y.i EndStructure Global Dim PEOPLE.SP(alive) Global.b NClean,NSick,NDead,NCleanSick Global NewList Spot.INFECTION() ; *** MODIFIER LA TAILLE DE LA FENETRE ICI Lwin = 650 Hwin = 600 ; ***************************************** Procedure TextColorGadget(GadgetID,x,y,l,h,message.s, FrontColor, BackColor, The_font, alignement = #SS_CENTER) ; Ar-S TextGadget(GadgetID, x, y, l, h, message.s, #SS_CENTERIMAGE|alignement) SetGadgetColor(GadgetID, #PB_Gadget_FrontColor,FrontColor) SetGadgetColor(GadgetID, #PB_Gadget_BackColor, BackColor) SetGadgetFont(GadgetID, FontID(The_font)) EndProcedure Procedure CreatSprite() CreateSprite(#SP_SICK,5,5) CreateSprite(#SP_CLEAN,5,5) CreateSprite(#SP_CLEANSICK,5,5) StartDrawing(SpriteOutput(#SP_sICK)) Box(0,0,5,5,#Red) StopDrawing() StartDrawing(SpriteOutput(#SP_CLEANSICK)) Box(0,0,5,5,#Yellow) StopDrawing() StartDrawing(SpriteOutput(#SP_CLEAN)) Box(0,0,5,5,$FFFFFF) StopDrawing() EndProcedure Procedure InitializePeople() ; 99 personnes saines For i = 0 To alive-1 PEOPLE(i)\sprite = #SP_CLEAN PEOPLE(i)\X = Random(Lwin+50,0) PEOPLE(i)\Y = Random(Hwin-10,0) PEOPLE(i)\c = #Green PEOPLE(i)\etat = #CLEAN PEOPLE(i)\spread = 0 PEOPLE(i)\life = 10 PEOPLE(i)\speed = Random(5,0) PEOPLE(i)\DirX = Random(#RIGHT,#LEFT) PEOPLE(i)\DirY = Random(#DOWN,#UP) Next ; Patient 0 PEOPLE(alive)\sprite = #SP_SICK PEOPLE(alive)\X = Random(Lwin-55,50) PEOPLE(alive)\Y = Random(Hwin-100,50) PEOPLE(alive)\c = #Yellow PEOPLE(alive)\etat = #CLEANSick PEOPLE(alive)\spread = 1 PEOPLE(alive)\life = 10 PEOPLE(alive)\speed = Random(3,1) PEOPLE(alive)\DirX = Random(#RIGHT,#LEFT) PEOPLE(alive)\DirY = Random(#DOWN,#UP) EndProcedure Procedure MovePeople() ClearList (spot() ) For A = 0 To alive ; Spot d'infection If PEOPLE(A)\etat = #SICK Or PEOPLE(A)\etat = #CLEANSick AddElement ( Spot() ) Spot()\X = PEOPLE(A)\x Spot()\Y = PEOPLE(A)\Y EndIf Next For A = 0 To alive ;Deplacement des gens If PEOPLE(A)\DirX = #LEFT PEOPLE(A)\X - PEOPLE(A)\speed If PEOPLE(A)\X < -5 PEOPLE(A)\DirX = #RIGHT EndIf Else PEOPLE(A)\X + PEOPLE(A)\speed If PEOPLE(A)\X > Lwin+5 PEOPLE(A)\DirX = #LEFT EndIf EndIf If PEOPLE(A)\DirY = #UP PEOPLE(A)\Y - PEOPLE(A)\speed If PEOPLE(A)\Y < -5 PEOPLE(A)\DirY = #DOWN EndIf Else PEOPLE(A)\Y + PEOPLE(A)\speed If PEOPLE(A)\Y > Hwin-60 PEOPLE(A)\DirY = #UP EndIf EndIf Next ; Test de contamination ForEach Spot() For i = 0 To alive If PEOPLE(i)\etat = #Clean If PEOPLE(i)\X > Spot()\X-5 And PEOPLE(i)\X < Spot()\X +10 And PEOPLE(i)\Y > Spot()\Y-5 And PEOPLE(i)\Y < Spot()\Y +10 Contamination = Random(#SICK,#CLEANSick) If Contamination = #SICK PEOPLE(i)\etat = #SICK PEOPLE(i)\sprite = #SP_SICK M+1 Else PEOPLE(i)\etat = #CLEANSICK PEOPLE(i)\sprite = #SP_CLEANSICK PS+1 EndIf EndIf EndIf Next Next S=100-(M+PS) SetGadgetText(#TextFooter,"Malade(s) : "+Str(M) + " /// Porteur(s) saint(s) : "+Str(PS) + " /// Non contaminé(s) : "+Str(S)) EndProcedure Procedure ChangeDir() For i = 0 To alive PEOPLE(i)\DirX = Random(#RIGHT,#LEFT) PEOPLE(i)\DirY = Random(#DOWN,#UP) PEOPLE(i)\speed = Random(5,0) Next EndProcedure Procedure Display() For i= 0 To alive DisplaySprite(PEOPLE(i)\sprite, PEOPLE(i)\X, PEOPLE(i)\Y) Next EndProcedure ; MAIN WINDOW Procedure OpenWnd() Font1 = LoadFont(#PB_Any, "Segoe UI", 11, #PB_Font_HighQuality) Font2 = LoadFont(#PB_Any, "Segoe UI", 10, #PB_Font_HighQuality) Font3 = LoadFont(#PB_Any, "Segoe UI", 9, #PB_Font_HighQuality) If OpenWindow(#Wnd, Lwin, 311, Lwin, Hwin, " ", #PB_Window_SystemMenu |#PB_Window_ScreenCentered) SetWindowColor(#Wnd,RGBA(128, 128, 128, 122)) StickyWindow(#Wnd,1) ;HEADER TextColorGadget(#Header,0,0,Lwin,30,"Contagion v"+v$ + " ~ by Ar-S",RGB(255, 255, 255), RGB(40, 40, 40), Font1) ;TEXT FOOTER TextColorGadget(#TextFooter,0,Hwin-30,Lwin,30,"Malade(s) : "+Str(M) + " /// Porteur(s) saint(s) : "+Str(PS) + " /// Non contaminé(s) : "+Str(S),RGB(255, 255, 255), RGB(40, 40, 40), Font1) ;Use Tool start up effect AnimateWindow_(WindowID(#Wnd),250,#AW_BLEND) HideWindow(#Wnd,#False) AddWindowTimer(#wnd, #TimerMove, 200) OpenWindowedScreen(WindowID(#wnd),0,30,Lwin,hwin-60) CreatSprite() InitializePeople() EndIf EndProcedure OpenWnd() Repeat Repeat Event = WindowEvent() Select Event Case #PB_Event_Gadget Case #PB_Event_CloseWindow End Case #PB_Event_Timer Select EventTimer() Case #TimerMove MovePeople() count+1 If count = 10 ChangeDir() count = Random(10,0) EndIf EndSelect EndSelect Until event=0 ; 2D FlipBuffers() ClearScreen(0) Display() Delay(1) ForEver
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