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/* * *** Corvette Bumper Controller *** * Firmware 0.9 beta June 2020 * by Michael Buch * * // Description: * Control of LED light in Corvette bumper decoration in Mom's Diner Burger Joint * * The overall voltage is 12VDC 5A to feed the Arduino Uno controller and a total of 180 led's on strips * LED Strips are controlled via 4 shift registers * 2x RGB is controlled by the 6 PWM pins * Just after this intro you can customize the 5 effects with the following commands * They are case sensitive! * * // Common effects: * AllOff(); // turns all lights off * delay(5000); // delay between effects 5000 = 5 sec. * delay(pottime); // delay set from the on board potentiometer 5 sec to 60 sec * * // Normal Car Effects * EngineOn(); // Engine On effect (ends with Normal driveing light on) * EngineOff(); // Engine Off effect (ends with All Off) * posistionlightOn(); // Normal driveing light on * posistionlightOff();// Normal driveing light off * breakOn(); // Press break * breakOff(); // Release break * TurnRight(10); // Turn Right 10 times = 10 sec * TurnLeft(5); // Turn Left 5 times = 5 sec * ThirdbreakOn(); // turns third break light on * ThirdbreakOff(); // turns third break light on * Hazard(10); // Hazzard light 10 times = 10 sec * * // Reverse lights: * revOn(); // turn on reverse light (as white as RGB can be :) * RGBOff(); // turn off both RGB/reverse lights * setLeftColor(50,150,250); // Turn on Left reverse light in a RGB color (0,0,0) turns it off * setRightColor(250,150,50); // Turn on Right reverse light in a RGB color - Max (255,255,255) = white'ish. * * //SPECIAL EFFECTS the effects takes time before next effect is running * rainbow(3); // Both RGB runs through 512 colors of the rainbow 3 times * USPolice(10); // Blue and Red police flash 10 times = 7 sec - Ends in RGB off * EUPolice(10); // Blue police flash 10 times = 7 sec - Ends in RGB off * USFire(10); // Red fire flash slow 10 times = 8 sec - Ends in RGB off * EUFire(10); // Blue fire flash slow 10 times = 8 sec - Ends in RGB off * FlashSidemarker(50); // Flash side markers 50 times - Ends in On state * Numberplatestrobe(50); // Numberplate Strobelight 50 times - Ends in On state * Redstrobe(5); // Red light under bunper Strobelight 5 times - Ends in On state * * // Third breaklight effects (the veriable "speed" is uses as a random speed/delay between 30ms and 100ms) * FlashEffect1(speed, 3); // speed of animation * FlashEffect2(speed, 3); // speed of animation * FlashEffect3(50, 20); // Kight Rider effect - speed(50 is good) and number of times to animate * FlashEffect4(speed, 3); // speed and times of animation * FlashEffect5(speed, 3); // speed of animation * * */ // 1st User Effect (use commands from description) void effectA(int speed, int pottime){ /*STRAT USER COMMANDS*/ EngineOn(); delay(pottime); Numberplatestrobe(50); delay(pottime); USFire(10); delay(1000); revOn(); TurnLeft(5); delay(500); RGBOff(); TurnLeft(5); delay(pottime); ThirdbreakOn(); delay(10000); ThirdbreakOff(); delay(pottime); rainbow(5); delay(pottime); USPolice(20); breakOn(); USPolice(10); breakOff(); USPolice(10); delay(pottime); FlashEffect1(speed, 3); delay(pottime); Hazard(20); delay(pottime); FlashEffect2(speed, 3); Redstrobe(50); delay(pottime); EngineOff(); delay(pottime); // Time until next effect starts /*END USER COMMANDS*/ } // 2nd User Effect (use commands from description) void effectB(int speed, int pottime){ /*STRAT USER COMMANDS*/ EngineOn(); delay(5000); breakOn(); delay(1500); revOn(); delay(1500); breakOff(); delay(10000); breakOn(); delay(3000); RGBOff(); delay(2000); breakOff(); delay(pottime); TurnLeft(2); breakOn(); TurnLeft(10); breakOff(); TurnLeft(5); delay(pottime); FlashEffect3(50, 20); //Night rider @ 50ms 10 times delay(pottime); breakOn(); delay(10000); breakOff(); delay(pottime); TurnRight(2); breakOn(); TurnRight(10); breakOff(); TurnRight(5); delay(pottime); rainbow(10); delay(pottime); FlashEffect4(speed, 10); delay(pottime); breakOn(); TurnRight(10); delay(5000); breakOff(); delay(5000); rainbow(5); delay(10000); EngineOff(); delay(pottime); // Time until next effect starts /*END USER COMMANDS*/ } // 3rd User Effect (use commands from description) void effectC(int speed, int pottime){ /*STRAT USER COMMANDS*/ EngineOn(); delay(5000); breakOn(); delay(2000); TurnLeft(2); breakOff(); TurnLeft(6); delay(pottime); USPolice(10); breakOn(); USPolice(10); breakOff(); USPolice(5); delay(pottime); TurnLeft(2); breakOff(); TurnLeft(6); delay(30000); rainbow(5); delay(30000); FlashEffect1(speed, 10); delay(pottime); breakOn(); TurnRight(10); delay(5000); breakOff(); delay(pottime); breakOn(); delay(7000); revOn(); delay(2000); breakOff(); delay(6000); breakOn(); delay(1000); RGBOff(); delay(1000); breakOff(); TurnLeft(6); EUPolice(20); delay(pottime); breakOn(); delay(10000); breakOff(); delay(pottime); Numberplatestrobe(70); delay(pottime); breakOn(); TurnRight(10); breakOff(); TurnRight(2); breakOn(); TurnRight(3); breakOff(); delay(5000); EngineOff(); delay(pottime); // Time until next effect starts /*END USER COMMANDS*/ } // 4th User Effect (use commands from description) void effectD(int speed, int pottime){ /*STRAT USER COMMANDS*/ delay(5000); FlashEffect3(50, 1); //Night rider @ 50ms 1 times delay(5000); FlashEffect3(50, 1); //Night rider @ 50ms 1 times delay(5000); Redstrobe(50); FlashEffect3(50, 20); //Night rider @ 50ms 20 times EngineOn(); delay(pottime); FlashSidemarker(50); delay(pottime); FlashEffect1(speed, 10); delay(pottime); FlashEffect2(speed, 10); delay(pottime); Hazard(20); delay(3000); EngineOff(); delay(pottime); // Time until next effect starts /*END USER COMMANDS*/ } // 5th User Effect (use commands from description) void effectE(int speed, int pottime){ /*STRAT USER COMMANDS*/ EUPolice(20); delay(5000); EngineOn(); delay(pottime); rainbow(5); delay(pottime); Hazard(20); delay(pottime); posistionlightOff(); delay(2000); FlashSidemarker(50); Numberplatestrobe(50); Redstrobe(50); delay(2000); posistionlightOn(); delay(pottime); EngineOff(); delay(pottime); // Time until next effect starts /*END USER COMMANDS*/ } /* * WARNING!! * Below is the code to make the above work * change at own rick :) */ /* START PROGRAM */ // Define Constants and Pin Setup int AUX1 = 2; // Spare Output int LR = 3; // PWM for Left side RGB led (Red) int AUX2 = 4; // Spare Output int LG = 5; // PWM for Left side RGB led (Green) int LB = 6; // PWM for Left side RGB led (Blue) int latchPin = 7; // Latch pin of 74HC595 is connected to Digital pin 2 int clockPin = 8; // Clock pin 11 of 74HC595 is connected to Digital pin 6 int RR = 9; // PWM for Right side RGB led (Red) int RG = 10; // PWM for Right side RGB led (Green) int RB = 11; // PWM for Right side RGB led (Blue) int dataPin = 12; // Data pin 14 of 74HC595 is connected to Digital pin 5 int statusled = 13; // test/status led int pot = 0; // Potmeter on PCB for speed ajustment int numColors = 512; // Used in the rainbow effect // Define Veriables byte* registerState; // Byte to send int effectId = 0; // effect id for random effects int prevEffect = 0; // prev. effect id for random effects int effectRepeat = 0; // repeat for random effects int effectSpeed = 30; // speed in ms for random effects int potval = 0; // on board pot used for delay time int LRed = 255; // can be used for the left side red color int LGreen = 255; // can be used for the left side green color int LBlue = 255; // can be used for the left side blue color int RRed = 255; // can be used for the right side red color int RGreen = 255; // can be used for the right side green color int RBlue = 255; // can be used for the right side blue color int counter = 0; // Used in the rainbow effect int animationDelay = 10; // // Used in the rainbow effect // Setup micro controller void setup() { //Initialize byte array to send to shift registers registerState = new byte[4]; for (size_t i = 0; i < 4; i++) { registerState[i] = 0; } //set pins to output to control the shift registers pinMode(latchPin, OUTPUT); pinMode(clockPin, OUTPUT); pinMode(dataPin, OUTPUT); //set pins to output pwm control the 2 x RGB lights pinMode(LR, OUTPUT); pinMode(LG, OUTPUT); pinMode(LB, OUTPUT); pinMode(RR, OUTPUT); pinMode(RG, OUTPUT); pinMode(RB, OUTPUT); //set pins to output for Digital outs pinMode(AUX1, OUTPUT); pinMode(AUX2, OUTPUT); // Start serial to display effect names running Serial.begin(9600); AllOff(); // Show credits and version Serial.println(""); Serial.println("*** Covette Bumper Controller ***"); Serial.println(" Firmware 0.9 beta June 2020"); Serial.println(" by Michael Buch"); Serial.println(""); Serial.println(" <<< Program Running >>>"); Serial.println(""); } // Start The Loop void loop(){ do{ effectId = random(1, 5); // Let's find a random effect } while (effectId == prevEffect); prevEffect = effectId; switch (effectId){ case 1: effectRepeat = random(1, 4); // How many times to repeat effect 1 break; case 2: effectRepeat = random(1, 4); // How many times to repeat effect 2 break; case 3: effectRepeat = random(1, 4); // How many times to repeat effect 3 break; case 4: effectRepeat = random(1, 4); // How many times to repeat effect 4 break; case 5: effectRepeat = random(1, 4); // How many times to repeat effect 5 break; } for (int i = 1; i <= effectRepeat; i++) { // Repeat the effect potval = analogRead(pot); int pottime = map(potval, 0, 1023, 5000, 60000); if (pottime < 0) { pottime = pottime * (-1); } effectSpeed = random(10, 100); // Random speed for some effects switch (effectId){ case 1: Serial.print("Effect A running: ");Serial.print(i);Serial.print(" of ");Serial.println(effectRepeat); Serial.print(" Annimation delay = ");Serial.println(effectSpeed); Serial.print(" Effect delay = ");Serial.println(pottime); effectA(effectSpeed, pottime); break; case 2: Serial.print("Effect B running: ");Serial.print(i);Serial.print(" of ");Serial.println(effectRepeat); Serial.print(" Annimation delay = ");Serial.println(effectSpeed); Serial.print(" Effect delay = ");Serial.println(pottime); effectB(effectSpeed, pottime); break; case 3: Serial.print("Effect C running: ");Serial.print(i);Serial.print(" of ");Serial.println(effectRepeat); Serial.print(" Annimation delay = ");Serial.println(effectSpeed); Serial.print(" Effect delay = ");Serial.println(pottime); effectC(effectSpeed, pottime); break; case 4: Serial.print("Effect D running: ");Serial.print(i);Serial.print(" of ");Serial.println(effectRepeat); Serial.print(" Annimation delay = ");Serial.println(effectSpeed); Serial.print(" Effect delay = ");Serial.println(pottime); effectD(effectSpeed, pottime); break; case 5: Serial.print("Effect E running: ");Serial.print(i);Serial.print(" of ");Serial.println(effectRepeat); Serial.print(" Annimation delay = ");Serial.println(effectSpeed); Serial.print(" Effect delay = ");Serial.println(pottime); effectE(effectSpeed, pottime); break; } } } // Write to the shift register void regWrite(int pin, bool state){ //Determines register int reg = pin / 8; //Determines pin for actual register int actualPin = pin - (8 * reg); //Begin session digitalWrite(latchPin, LOW); for (int i = 0; i < 4; i++){ //Get actual states for register byte* states = ®isterState[i]; //Update state if (i == reg){ bitWrite(*states, actualPin, state); } //Write shiftOut(dataPin, clockPin, LSBFIRST, *states); } //End session digitalWrite(latchPin, HIGH); } /* START EFFECTS*/ // All off void AllOff(){ for (int k = 0; k <= 31; k++){ regWrite(k, LOW); } RGBOff(); } // Third break light off void ThirdbreakOff(){ for (int i = 23; i >= 8; i--){ regWrite(i, LOW); } } // Third break light on void ThirdbreakOn(){ for (int i = 23; i >= 8; i--){ regWrite(i, HIGH); } } // Posistion light on void posistionlightOn(){ regWrite(0, HIGH); regWrite(2, HIGH); regWrite(5, HIGH); regWrite(7, HIGH); regWrite(24, HIGH); regWrite(26, HIGH); regWrite(29, HIGH); regWrite(31, HIGH); } // Posistion light off void posistionlightOff(){ regWrite(0, LOW); regWrite(2, LOW); regWrite(5, LOW); regWrite(7, LOW); regWrite(24, LOW); regWrite(26, LOW); regWrite(29, LOW); regWrite(31, LOW); } // Break light on void breakOn(){ regWrite(4, HIGH); regWrite(6, HIGH); regWrite(25, HIGH); regWrite(27, HIGH); ThirdbreakOn(); } // Break light off void breakOff(){ regWrite(4, LOW); regWrite(6, LOW); regWrite(25, LOW); regWrite(27, LOW); ThirdbreakOff(); } // Reverse on void revOn(){ setLeftColor(255,255,255); setRightColor(255,255,255); } // RGB off void RGBOff(){ setLeftColor(0,0,0); setRightColor(0,0,0); } // Turn Left void TurnLeft(int times){ for (int i = 0; i <= times; i++){ regWrite(30, HIGH); regWrite(28, HIGH); delay(500); regWrite(30, LOW); regWrite(28, LOW); delay(500); } } // Turn Right void TurnRight(int times){ for (int i = 0; i <= times; i++){ regWrite(1, HIGH); regWrite(3, HIGH); delay(500); regWrite(1, LOW); regWrite(3, LOW); delay(500); } } // Hazard Light void Hazard(int times){ for (int i = 0; i <= times; i++){ regWrite(1, HIGH); regWrite(3, HIGH); regWrite(30, HIGH); regWrite(28, HIGH); delay(500); regWrite(30, LOW); regWrite(28, LOW); regWrite(1, LOW); regWrite(3, LOW); delay(500); } } // Engine on (start up) void EngineOn(){ regWrite(3, HIGH); regWrite(6, HIGH); regWrite(25, HIGH); regWrite(28, HIGH); delay(500); regWrite(2, HIGH); regWrite(5, HIGH); regWrite(26, HIGH); regWrite(29, HIGH); delay(500); regWrite(1, HIGH); regWrite(4, HIGH); regWrite(27, HIGH); regWrite(30, HIGH); delay(300); FlashEffect4(30, 1); regWrite(3, LOW); regWrite(6, LOW); regWrite(25, LOW); regWrite(28, LOW); regWrite(2, LOW); regWrite(5, LOW); regWrite(26, LOW); regWrite(29, LOW); regWrite(1, LOW); regWrite(4, LOW); regWrite(27, LOW); regWrite(30, LOW); delay(400); posistionlightOn(); } // Engine off (shot down) void EngineOff(){ AllOff(); ThirdbreakOn(); regWrite(3, HIGH); regWrite(6, HIGH); regWrite(25, HIGH); regWrite(28, HIGH); regWrite(2, HIGH); regWrite(5, HIGH); regWrite(26, HIGH); regWrite(29, HIGH); regWrite(1, HIGH); regWrite(4, HIGH); regWrite(27, HIGH); regWrite(30, HIGH); delay(300); for (int k = 16; k <= 23; k++){ delay(100); regWrite(k, LOW); regWrite(31 - k, LOW); } delay(300); regWrite(1, LOW); regWrite(4, LOW); regWrite(27, LOW); regWrite(30, LOW); delay(500); regWrite(2, LOW); regWrite(5, LOW); regWrite(26, LOW); regWrite(29, LOW); delay(500); regWrite(3, LOW); regWrite(6, LOW); regWrite(25, LOW); regWrite(28, LOW); AllOff(); } // Numberplate strobe Light void Numberplatestrobe(int strobe){ for (int i = 0; i <= strobe; i++){ regWrite(7, LOW); delay(30); regWrite(7, HIGH); delay(30); } } // Red strobe Light void Redstrobe(int strobe){ for (int i = 0; i <= strobe; i++){ regWrite(24, LOW); delay(30); regWrite(24, HIGH); delay(30); } } // Flash side marker lights void FlashSidemarker(int times){ for (int i = 0; i <= times; i++){ regWrite(0, LOW); regWrite(31, LOW); delay(400); regWrite(0, HIGH); regWrite(31, HIGH); delay(50); regWrite(0, LOW); regWrite(31, LOW); delay(50); regWrite(0, HIGH); regWrite(31, HIGH); delay(50); } } // US Police effect void USPolice(int times){ RGBOff(); for (int i = 0; i <= times; i++){ setRightColor(255,0,0); delay(100); setRightColor(0,0,0); delay(100); setRightColor(255,0,0); delay(100); setRightColor(0,0,0); delay(100); setLeftColor(0,0,255); delay(100); analogWrite(LB, 0); delay(100); analogWrite(LB, 255); delay(100); analogWrite(LB, 0); } } // US Fire effect void USFire(int times){ RGBOff(); for (int i = 0; i <= times; i++){ analogWrite(RR, 255); analogWrite(LR, 0); delay(400); analogWrite(LR, 255); analogWrite(RR, 0); delay(400); } RGBOff(); } // EU Police effect void EUPolice(int times){ RGBOff(); for (int i = 0; i <= times; i++){ analogWrite(RB, 255); delay(100); analogWrite(RB, 0); delay(100); analogWrite(RB, 255); delay(100); analogWrite(RB, 0); delay(100); analogWrite(LB, 255); delay(100); analogWrite(LB, 0); delay(100); analogWrite(LB, 255); delay(100); analogWrite(LB, 0); } } // EU Fire effect void EUFire(int times){ RGBOff(); for (int i = 0; i <= times; i++){ analogWrite(RB, 255); analogWrite(LB, 0); delay(400); analogWrite(LB, 255); analogWrite(RB, 0); delay(400); } RGBOff(); } // RGB rainbow void rainbow(int repeat){ for(int r = 0; r <= repeat; r++){ for(int i = 0; i <= numColors; i++){ float colorNumber = counter > numColors ? counter - numColors: counter; float saturation = 1; // Between 0 and 1 (0 = gray, 1 = full color) float brightness = 1; // Between 0 and 1 (0 = dark, 1 is full brightness) float hue = (colorNumber / float(numColors)) * 360; // Number between 0 and 360 long color = HSBtoRGB(hue, saturation, brightness); int red = color >> 16 & 255; int green = color >> 8 & 255; int blue = color & 255; setLeftColor(red, green, blue); setRightColor(red, green, blue); counter = (counter + 1) % (numColors * 2); delay(animationDelay); } } RGBOff(); } // 1st Flash Effect void FlashEffect1(int speed, int repeat){ for (int r = 1; r <= repeat; r++){ for (int i = 8; i < 24; i++){ for (int k = i; k < 24; k++){ regWrite(k, HIGH); delay(speed); regWrite(k, LOW); } regWrite(i, HIGH); } delay(speed * 5); for (int i = 23; i >= 8; i--){ regWrite(i, LOW); } } delay(speed * 5); ThirdbreakOff(); } // 2nd Flash Effect void FlashEffect2(int speed, int repeat){ for (int r = 1; r <= repeat; r++){ for (int i = 23; i >= 8; i--){ for (int k = 8; k < i; k++){ regWrite(k, HIGH); delay(speed); regWrite(k, LOW); } regWrite(i, HIGH); } delay(speed * 5); for (int i = 23; i >= 8; i--){ regWrite(i, LOW); } } delay(speed * 5); ThirdbreakOff(); } // 3rd Flash Effect (knight rider) void FlashEffect3(int speed, int repeat){ for (int r = 1; r <= repeat; r++){ int prevI = 8; for (int i = 8; i < 24; i++){ regWrite(prevI, LOW); regWrite(i, HIGH); prevI = i; delay(speed); } for (int i = 23; i >= 8; i--){ regWrite(prevI, LOW); regWrite(i, HIGH); prevI = i; delay(speed); } //delay(speed * 5); for (int i = 23; i >= 8; i--){ regWrite(i, LOW); } } delay(1000); ThirdbreakOff(); } // 4th Flash Effect void FlashEffect4(int speed, int repeat){ for (int r = 1; r <= repeat; r++){ for (int i = 8; i < 16; i++){ for (int k = i; k < 16; k++){ regWrite(k, HIGH); regWrite(31 - k, HIGH); delay(speed); regWrite(k, LOW); regWrite(31 - k, LOW); } regWrite(i, HIGH); regWrite(31 - i, HIGH); } delay(speed * 5); for (int i = 23; i >= 8; i--){ regWrite(i, LOW); } } delay(speed * 5); ThirdbreakOff(); } // 5th Flash Effect void FlashEffect5(int speed, int repeat){ for (int r = 1; r <= repeat; r++){ for (int i = 23; i >= 16; i--){ for (int k = 16; k <= i; k++){ regWrite(k, HIGH); regWrite(31 - k, HIGH); delay(speed); regWrite(k, LOW); regWrite(31 - k, LOW); } regWrite(i, HIGH); regWrite(31 - i, HIGH); } delay(speed * 5); } delay(speed * 5); ThirdbreakOff(); } // Set the color of the left reverse light void setLeftColor (unsigned char red, unsigned char green, unsigned char blue){ analogWrite(LR, red); analogWrite(LG, green); analogWrite(LB, blue); } // Set the color of the left reverse light void setRightColor (unsigned char red, unsigned char green, unsigned char blue){ analogWrite(RR, red); analogWrite(RG, green); analogWrite(RB, blue); } // Convert Hue, Sat and brightness to RGB - Used in rainbow effect long HSBtoRGB(float _hue, float _sat, float _brightness) { float red = 0.0; float green = 0.0; float blue = 0.0; if (_sat == 0.0) { red = _brightness; green = _brightness; blue = _brightness; } else { if (_hue == 360.0) { _hue = 0; } int slice = _hue / 60.0; float hue_frac = (_hue / 60.0) - slice; float aa = _brightness * (1.0 - _sat); float bb = _brightness * (1.0 - _sat * hue_frac); float cc = _brightness * (1.0 - _sat * (1.0 - hue_frac)); switch(slice) { case 0: red = _brightness; green = cc; blue = aa; break; case 1: red = bb; green = _brightness; blue = aa; break; case 2: red = aa; green = _brightness; blue = cc; break; case 3: red = aa; green = bb; blue = _brightness; break; case 4: red = cc; green = aa; blue = _brightness; break; case 5: red = _brightness; green = aa; blue = bb; break; default: red = 0.0; green = 0.0; blue = 0.0; break; } } long ired = red * 255.0; long igreen = green * 255.0; long iblue = blue * 255.0; return long((ired << 16) | (igreen << 8) | (iblue)); } /* END PROGRAM */
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