return model = name: 'Super body ship' level: 7 model: 1 size: 3.5 specs: shield: capacity: [675,675] reload: [13,13] generator: capacity: [200,200] reload: [27,27] ship: mass: 700 speed: [100,100] rotation: [30,30] acceleration: [100,100] tori: circle: segments: 20 radius: 95 section_segments: 12 offset: x: -82 y: 0 z: 0 position: x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] y: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] z: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] width: [20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20] height: [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8] texture: [63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63] bodies: main: section_segments: 20 offset: x: 0 y: -10 z: 0 position: x: [0,0,0,0,0,0,0,0,0,0,0,0] y: [-95,-90,-65,-50,-40,-22,-7,40,40,100,90] z: [0,0,0,0,0,0,0,0,0,0,0] width: [0,25,45,45,15,17,30,30,30,24,0] height: [0,20,25,25,15,17,30,30,30,26,0] texture: [8,63,4,3,4,10,11,10,8,12] laser1: section_segments: 12 offset: x: 28 y: 18 z: 18 position: x: [0,0,0,0,0,0,0] y: [-25,-30,-20,0,20,30,30] z: [0,0,0,0,0,0,0] width: [0,3,5,5,8,3,0] height: [0,3,5,5,8,3,0] texture: [63,63,63,4,4,63] laser: damage: [20,20] rate: 3 type: 1 speed: [200,200] number: 1 error: 0 laser2: section_segments: 12 offset: x: 0 y: 15 z: 18 position: x: [0,0,0,0,0,0,0] y: [-25,-30,-20,0,20,30,20] z: [0,0,0,0,0,0,0] width: [0,3,5,5,5,3,0] height: [0,3,5,5,5,3,0] texture: [63,63,63,63,6,12] angle: 180 laser: damage: [20,20] rate: 3 type: 1 speed: [200,200] number: 1 error: 0 cannon: section_segments: 6 offset: x: 0 y: -46 z: 0 position: x: [0,0,0,0] y: [-25,-30,-20,0] z: [0,0,0,0] width: [0,15,9,7] height: [0,10,9,7] texture: [63,63,63,10] laser: damage: [250,250] rate: 1 type: 1 speed: [100,100] number: 1 error: 0 recoil: 300 cockpit: section_segments: 10 offset: x: 0 y: 25 z: 29 position: x: [0,0,0,0,0,0,0] y: [-35,-20,0,19,30] z: [0,0,0,0,0] width: [0,12,15,10,0] height: [0,20,22,18,0] texture: [9] bumpers: section_segments: 8 offset: x: 70 y: 20 z: -10 position: x: [-1,0,0,0,0,0,-1] y: [-70,-70,-40,0,10,35,40] z: [0,0,0,0,0,0,0] width: [0,10,15,15,15,5,0] height: [0,20,35,35,25,15,0] texture: [4,63,63,63,63] angle: 0 toppropulsors: section_segments: 10 offset: x: 0 y: 60 z: 0 position: x: [0,0,0,0,0,0,0,0,0,0] y: [-35,-25,10,20,30,35,40,50,60,40] z: [0,0,0,0,0,0,0,0,0,0] width: [1,20,25,25,15,20,20,25,20,0] height: [1,20,25,25,25,20,20,25,20,0] texture: [1,20,25,2,3,63,4] propeller: true bottompropulsors: section_segments: 10 offset: x: 27 y: 50 z: 15 position: x: [0,1,0,0,0,0,0,0,0,0] y: [-26,-15,0,10,20,25,30,40,50,40] z: [0,0,0,0,0,0,0,0,0,0] width: [0,8,15,15,15,10,10,15,10,0] height: [0,11,15,15,15,10,10,15,10,0] texture: [4,4,63,63,2,2,4] propeller: true wings: topjoin: offset: x: 0 y: 6 z: 0 doubleside: true length: [10] width: [20,20] angle: [25] position: [0,0,0,50] texture: [4] bump: position: 10 size: 30 bottomjoin: offset: x: -10 y: 0 z: 22 doubleside: true length: [100] width: [20,20] angle: [-25] position: [0,0,0,50] texture: [4] bump: position: -10 size: 30