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This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
This project was designed as fork of Arbaro tree generator. But later it was totally rewritten since 1.0.7 version.
Main goal is creating tree generator which can create tree modes to be used in computer games(low poly).
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Javasourcecode. The modeler is also a simple scene graph API.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
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JBSSE stands for "Java 3D Cubic B-Spline Surface Editor." The goal of this project is to provide a control mesh editor for cubic B-spline surfaces, allowing the user to view and export the generated surface in various formats (3DS, Java3D native, POV)
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.