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ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
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...So far it is mainly used in CAD applications in need of geometrical constraint solving and other geometrical methods. FreeSG is designed as an integrable component and not a framework.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.