14 projects for "python games code" with 3 filters applied:

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  • 1
    Feed-forward neural network for python
    ffnet is a fast and easy-to-use feed-forward neural network training solution for python. Many nice features are implemented: arbitrary network connectivity, automatic data normalization, very efficient training tools, network export to fortran code. Now ffnet has also a GUI called ffnetui.
    Downloads: 0 This Week
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  • 2
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 3

    ProximityForest

    Efficient Approximate Nearest Neighbors for General Metric Spaces

    A proximity forest is a data structure that allows for efficient computation of approximate nearest neighbors of arbitrary data elements in a metric space. See: O'Hara and Draper, "Are You Using the Right Approximate Nearest Neighbor Algorithm?", WACV 2013 (best student paper award). One application of a ProximityForest is given in the following CVPR publication: Stephen O'Hara and Bruce A. Draper, "Scalable Action Recognition with a Subspace Forest," IEEE Conference on Computer...
    Downloads: 0 This Week
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  • 4
    pyIRDG

    pyIRDG

    IMDb Relational Dataset Generator

    pyIRDG is a program written in Python to generate relational datasets in Prolog format. It uses data from the Internet Movie Database in combination with IMDbPY as backend. A graphical user interface written in pyQt allows the user to link multiple entities together as model for the generation process. The big four entities are Title, Person, Company and Character. Many attributes can be chosen for adding to the output .pl file. Three types of constraints on attributes are available to limit...
    Downloads: 0 This Week
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  • 5
    Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
    Downloads: 0 This Week
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  • 6
    BCI Project Triathlon
    A three-step approach towards experimental brain-computer-interfaces, based on the OCZ nia device for EEG-data acquisition and artificial neural networks for signal-interpretation.
    Downloads: 0 This Week
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  • 7
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 0 This Week
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  • 8
    A simple Python chatbot A.I.
    Downloads: 0 This Week
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  • 9
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
    Downloads: 0 This Week
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  • 10
    8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
    Downloads: 0 This Week
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  • 11
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 12
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
    Downloads: 0 This Week
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  • 13
    pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
    Downloads: 1 This Week
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  • 14
    pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
    Downloads: 0 This Week
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