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..., with the notable exception of DraStic.
DeSmuME's source code is now hosted at https://github.com/TASVideos/desmume/
win32 autobuilds @ https://ci.appveyor.com/project/zeromus/desmume/build/artifacts
This project is based on sources published by original GameBoid developer, who in turn used code of gpSP2X, based on gpSP. Help and suggestions are welcome.
This project is abandoned in favor of RetroArch: http://www.libretro.com/. Seriously, check that one out!
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
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The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
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CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.