Open Source GLSL (OpenGL Shading Language) Software - Page 3

GLSL (OpenGL Shading Language) Software

Browse free open source GLSL (OpenGL Shading Language) Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Software by OS, license, language, programming language, and project status.

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  • 1

    Echoes Engine

    Echoes Entertainment's game engine

    Game engine, property of the development group Echoes Entertainment
    Downloads: 0 This Week
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  • 2
    Realtime strategy game designed exclusively for mobile devices.
    Downloads: 0 This Week
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  • 3
    ExplorViz

    ExplorViz

    Live Trace Visualization for Large Software Landscapes

    ExplorViz is a web-based software visualization for large software landscapes. It features two different perspectives: the landscape-level perspective and the application-level perspective. The former visualizes the systems, nodes, and application existing in the software landscape. The latter one utilizes the city metaphor to visualize the entities and communication happening in one application. For installation instructions and downloads see http://www.explorviz.net
    Downloads: 0 This Week
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  • 4
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
    Downloads: 0 This Week
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  • 5
    Fast Neurite Tracer

    Fast Neurite Tracer

    Semi-automatic neurite tracing with tera-bytes of imaging data.

    Fast Neurite Tracer (FNT) is a tool for semi-automated neurite tracing. FNT can handle big imaging data such as fMOST data. It can also process other types of light imaging data in general. FNT is designed to be * accurate in tracing (each tracing step needs your confirmation), * fast (operations using computer mouse is reduced with automatic searching), * scalable (large volume data of tera-bytes in size are supported). Other features include * the results can be exported to SWC files, * automatic detection of cycles during tracing, * support for data of multiple channels, * support for both 8-bit and 16-bit image data.
    Downloads: 0 This Week
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  • 6
    GFX-4kb-glsl

    GFX-4kb-glsl

    4kb procedural graphics using GLSL

    It's engine for creating procedural graphics (GFX) in 4kb exe files. Aiming for demoscene parties.
    Downloads: 0 This Week
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  • 7
    GL++
    This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
    Downloads: 0 This Week
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  • 8

    GLIP-LIB

    OpenGL Image Processing LIBrary

    GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
    Downloads: 0 This Week
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  • 9
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
    Downloads: 0 This Week
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  • 10
    Grafon Develop DEMO
    https://github.com/pplandrei/grafon-develop
    Downloads: 0 This Week
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  • 11
    Hyperballs
    We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.
    Downloads: 0 This Week
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  • 12
    Kyle's Game Engine

    Kyle's Game Engine

    Small OpenGL based game enegine

    This is a small project I have been working on in my spare time for enrichment. This used to compile for Sony PSP, but too much functionality has been added sense the last PSP build to compile. Development happens on a tiny netbook and my custom built gaming rig. The goal is to make it playable on the Netbook, and currently acceptable on a capable machine.
    Downloads: 0 This Week
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  • 13
    LYGIA Shader Library

    LYGIA Shader Library

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.

    LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Supports multiple shading languages and can easily be added to any project, environment or framework of your choice.
    Downloads: 0 This Week
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  • 14

    Lethal Dosis

    NinYawg Adventure

    NinYawg Adventure - 2D side-scrolling sandbox game for Android system devices.
    Downloads: 0 This Week
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  • 15
    LinkLine

    LinkLine

    Logic modeling environment

    Downloads: 0 This Week
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  • 16
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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  • 17
    MIVF - Medical Imaging and Visualization Factory, is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
    Downloads: 0 This Week
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  • 18
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 0 This Week
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  • 19
    這是一個使用C#的(CsGL)OpenGL函式庫 可以將3D的Obj模型檔載入 包含簡單的模型載入範例程式 引用函式庫 CsGL .NET https://sourceforge.net/projects/csgl/
    Downloads: 0 This Week
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  • 20

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
    Downloads: 0 This Week
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  • 21

    MusicalTD

    A simple tower defense game

    This project can be imported to Eclipse
    Downloads: 0 This Week
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  • 22
    Myrddin Landscape Plugin (MLP) is a Ogre Scene Manager compatible with both MOgre and Ogre: MLP organizes terrain in pages and tiles to produce small or large realistic landscapes. MLP provides also support for dynamic sky/haze and water planes.
    Downloads: 0 This Week
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  • 23
    NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
    Downloads: 0 This Week
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  • 24
    Offroad

    Offroad

    Vehicle simulation with freedom of movement on large map (5x5km).

    Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation). Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds. Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps from my World Editor app: https://www.youtube.com/watch?v=7YOlTLTLCwU
    Downloads: 0 This Week
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  • 25
    Ogljpeg

    Ogljpeg

    JPEG decompression accelerated on GPU using OpenGL compute shaders

    Ogljpeg is JPEG decompression library. Primary focus of this project is to speed up texture upload process using JPEG compression. For this purpose OpenGL compute shaders are used and result of decompression is OpenGL texture loaded in GPU memory.
    Downloads: 0 This Week
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