8 projects for "framework-arduinoststm32" with 3 filters applied:

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  • 1
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 2
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project...
    Downloads: 0 This Week
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly...
    Downloads: 3 This Week
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  • 4
    JazzHands

    JazzHands

    A simple keyframe-based animation framework for UIKit

    Jazz Hands is a simple keyframe-based animation framework for UIKit. Animations can be controlled via gestures, scroll views, KVO, or ReactiveCocoa. Jazz Hands is used extensively in IF and DO by IFTTT for iPhone and iPad, most famously in the app intro. Open JazzHandsDemo.xcworkspace to see a simple demonstration of moving, scaling, fading, and transforming views in a scrolling app intro. To run the example project, clone the repo, and run pod install from the Example directory. Looking...
    Downloads: 1 This Week
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  • 5
    View Controller Transitions Library

    View Controller Transitions Library

    Collection of iOS7 animation controllers and interaction controllers

    ... animations in order to make your transitions interactive. Animation and interaction controllers are entirely independent, this means you can wire up any interaction controller with any animation controller, which is pretty awesome. When you indicate that a custom transition should be used, you provide an animation controller. This class performs the required animation, then informs the framework when it has completed.
    Downloads: 0 This Week
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  • 6
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 1 This Week
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  • 7
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 0 This Week
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  • 8
    Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools. It supports sprites, music, hard keys, timing, events... Check it out!
    Downloads: 0 This Week
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