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Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
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Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.