... of this phase is r904 in "SvnCode" repository.
Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code.
After that the transaction stuff is added which basically means the server is broken.
Ultimately I've moved to GitHub, where the development may or may not continue. We'll see.
This is a final goodbye.
Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
FreeTribes is an empire building, highly strategic MMORPG. The game in its entireity is being completely re-written from scratch, under GPL and will use Python and PHP. More information at http://www.phplogix.com/wiki/
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Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
Windows MUD code that I just want to share. Works on Win7, Vista, and XP. Not complete only a meager beginning. Login with name/password, dynamic help system, some vt102 color, multithreaded socket host using tcp/ip, and some communication channels
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
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A python based mud codebase currently in alpha stage. The main site for the project and the most up to date files can be found at kenai.com/projects/coppertwilight
Arnacaw Online is an open source 2D MMORPG in development. A traditional MMORPG with many extensions, features planned include dynamic player-built worlds, a stock market, auctions, and a player-driven glyph-based spell system.
A threaded java MUD server with persistence in MySQL using sprocs. Uses command pattern and reflection for command parsing. NIO for networking. Excellent code comments. Map command uses visited rooms. Plans for configurable attack profiles per enemy.
Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
The Grid is a network console game where players take the role of an avatar exploring a virtual world of computer systems where agents roam. Avatars can be customised by shape, code (skills), upgrades (equipment) and neuromancy (spells).
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
SIL - Simple Interpreted Language
A slow but stable interpreted language allowing dynamic updating of executing code with network access at its core. Suitable for building MUDs, IRC clients or miscellaneous string processing network daemons.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
OpenSRD is a robust SRD 3.5 implementation for use in single and multiplayer computer games. Help us create the best game technology based on the Revised Third Edition of the world's most popular tabletop role-playing game!!!