Showing 4 open source projects for "python games code"

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  • 1
    GameNetworkingSockets

    GameNetworkingSockets

    Reliable & unreliable messages over UDP

    GameNetworkingSockets is a basic transport layer for games. A reliability layer significantly more sophisticated than a basic TCP-style sliding window. It is based on the "ack vector" model from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed in the context of games by Glenn Fiedler. The basic idea is for the receiver to efficiently communicate to the sender the status of every packet number (whether or not a packet was received with that number). By remembering which segments were...
    Downloads: 1 This Week
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  • 2
    This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
    Downloads: 0 This Week
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  • 3
    libmsgque

    libmsgque

    something that writes code for you

    ... language that is supported by the Programming-Language-Micro-Kernel support. It even supports running multiple programming languages in a single piece of software. Supported Languages are: (C,C++,C#,VB.NET,Java,Python,Ruby,Perl,PHP,Tcl or GO) > Strategy: It takes 4 years to write a programming-language, but it only takes 4 weeks to insert a micro-kernel. The package-item is connected to one another via a pipe or a socket and is based on packets .
    Downloads: 0 This Week
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  • 4
    pymon is an open source network and process monitoring solution implemented in python. The interface and conifiguration is designed to be easily and rapidly deployed, saving on time and overhead often associated with other monintoring solutions
    Downloads: 0 This Week
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