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Atari 2600, C64, Python, 3D engines and rock'n roll
MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual.
This project has been frozen because of lack of motivation.
But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
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OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Thank you for your interest in Speedy Composer. Speedy Composer is an automated application for composing melodies for Speedy Net members. We recently made changes to the source code of Speedy Net, and converted it into the Python language and Django framework. Since Speedy Composer was originally written in PHP, it is not adapted to work with Speedy Net in its current form. So unfortunately we were forced to temporarily close the app Speedy Composer. But don't worry, we kept backups of all...
UDS (Universal Data Serializer) is a program and library that provides easy-to-use serialization for C, C++ and Python. It is an easy way to write a class to a file, that can be used without writing complex code.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
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The Basil project's mission is to build a parsing and modeling environment where one is able to work with, code in, integrate, and design a wide variety of computer languages.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
The OO component based XML processing framework.The goal is to make the XML developer's life easier.It's going ot achieve that by providing reusable components for all stages of XML processsing with easy language and application binding.
The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
Saquen is a library which is intended to provide scripting capabilities for other programs. It specializes in ease of integration with existing code and provides facilities especially suited for scripting in computer games.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Small, object-oriented, interpreted scripting languaje, easily embbedable on C++ applications (C++ source code).
It can be used as a fast scripting languaje for RPG games, online applications and applications that needs complex customizations.
Chasm is a language using assembler meat with C style bone. It provide
the C style flow control statement to make assembler code easier to write
and easier to maintain. All the register/memory modify code is
in the assembler, give the programmer the de
The Snake Skin Bean Breaker converts Python syntax into readable Java syntax. With a high potential of runtime or compile-time deviances, the resultant code is assumed to be broken.. Works well for porting Jython Swing prototypes.