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A3DGE roadmap

Doesn't include bufixing and improvements of previous code.

It may change in any moment whithout warning.

(+) means that I'm not sure about this thing (in this version).

1.0

  • Application object.
  • Initialization.
  • Scenes/Screens/Sections.
  • 3D world.
  • Octree.
  • Fog.
  • 7 Lights.
  • Skybox.
  • Collisions.
    • Sphere.
    • Paralel box.
  • Transparent objects.
  • Models and objects.
  • Primitives.
    • Box.
    • Plane.
  • Models.
    • Wavefront OBJ (basic support).
    • PLG.
    • 3D sprite.
    • Billboard.
  • User input.
  • Keyboard.
  • Mouse.
  • Game editor
  • Heightmap generator (console).
  • Object editor.
    • Re-center.
    • Scale.
    • Rotate.
  • Examples.
  • Space shooter.

1.1

  • User input.
  • Joystick/gamepad.
  • GUI subsystem.
  • Label.
  • Button.
  • Text field.
  • Checkbox.
  • Slider.
  • Image.
  • Text box(+).
  • Option list(+).
  • Models and objects.
  • Primitives.
    • Dodecaedron.
    • Sphere.
  • OpenGL lists.
  • Animated 3D models.
  • Collisions.
  • Cylinder.
  • Plane.
  • Quad.
  • Game editor.
  • GUI editor.
  • Heightmap graphical front-end.
  • Skybox builder(+).
  • Examples.
  • Battle zone.

1.2

  • Application object.
  • File search.
  • GUI subsystem.
  • Text box.
  • Option list.
  • Collisions
  • Capsule.
  • Dynamic collisions (i.e: MoveAndCollide).
  • Ray.
  • Game editor.
  • Hub.
  • Map/scene editor.
    • Objects,
    • Fog.
    • Lights.
    • Skybox.

1.3

  • Package archive.
  • IFF packed format.
  • File packer console tool.
  • Models and objects.
  • Native model file format.
  • Game editor.
  • Generate package archive (i.e. export).
  • Generate animations.

1.4 or 2.0

  • Models and objects.
  • Smooth animations.
  • 3D world.
  • Frustrum culling.
  • Occlusion volumes.
    • Boxes.
    • Quads.
  • More than 7 lights.
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