A3DGE roadmap
Doesn't include bufixing and improvements of previous code.
It may change in any moment whithout warning.
(+) means that I'm not sure about this thing (in this version).
1.0
- Application object.
- Initialization.
- Scenes/Screens/Sections.
- 3D world.
- Octree.
- Fog.
- 7 Lights.
- Skybox.
- Collisions.
- Transparent objects.
- Models and objects.
- Primitives.
- Models.
- Wavefront OBJ (basic support).
- PLG.
- 3D sprite.
- Billboard.
- User input.
- Keyboard.
- Mouse.
- Game editor
- Heightmap generator (console).
- Object editor.
- Re-center.
- Scale.
- Rotate.
- Examples.
- Space shooter.
1.1
- User input.
- Joystick/gamepad.
- GUI subsystem.
- Label.
- Button.
- Text field.
- Checkbox.
- Slider.
- Image.
- Text box(+).
- Option list(+).
- Models and objects.
- Primitives.
- OpenGL lists.
- Animated 3D models.
- Collisions.
- Cylinder.
- Plane.
- Quad.
- Game editor.
- GUI editor.
- Heightmap graphical front-end.
- Skybox builder(+).
- Examples.
- Battle zone.
1.2
- Application object.
- File search.
- GUI subsystem.
- Text box.
- Option list.
- Collisions
- Capsule.
- Dynamic collisions (i.e: MoveAndCollide).
- Ray.
- Game editor.
- Hub.
- Map/scene editor.
- Objects,
- Fog.
- Lights.
- Skybox.
1.3
- Package archive.
- IFF packed format.
- File packer console tool.
- Models and objects.
- Native model file format.
- Game editor.
- Generate package archive (i.e. export).
- Generate animations.
1.4 or 2.0
- Models and objects.
- Smooth animations.
- 3D world.
- Frustrum culling.
- Occlusion volumes.
- More than 7 lights.