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* Fixed order of box limits on octree, model and object methods to follow the

gnomon (-x, +x, -y, +y, -z, +z). Old order was confusing and I've found a few
mistakes in octree code; I suspect there are more in collision code.
- Removed a compilation warning in a3dge.heightmap.
+ Added a new option to makefile.
+ Some additions in examples ex_world and ex_test.

niunio 2025-06-06

changed /trunk/makefile
changed /trunk/src/docs/a3dge.pds
changed /trunk/src/engine/a3dge.heightmap.pas
changed /trunk/src/engine/a3dge.model3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_test.pp
changed /trunk/src/examples/ex_world.pp
/trunk/makefile Diff Switch to side-by-side view
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/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.heightmap.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.model3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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