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* Property OnCollideWith renamed to OnCollision.

* Fixed method TOctreeNode.Inside when using bounding box.
* TOctree.CheckCollisions checks if objects have OnCollision assigned now.
* TObject3D.SetBoundingBox sets Radius if not set.
* Fixed TObject3D.CheckCollision.
* TObject3D.RenderBoundingVolume now renders only one of the volumes (sphere or
box) depending the value of UseBoundingBox.
* Documentation updates, mostly collision related.

niunio 2025-06-07

changed /trunk/src/docs/a3dge.pds
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_test.pp
changed /trunk/src/examples/ex_world.pp
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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