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* TOctree.CheckCollisions checks object radius and ignores if it's zero or less.

+ Added a few explanations in the examples headers and a few more aestetic
changes..
+ Added example ex_collision.

niunio 2025-06-08

changed /trunk/docs/internal/a3dge.roadmap.md
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_gameflow.pp
changed /trunk/src/examples/ex_heightmap.pp
changed /trunk/src/examples/ex_hello.pp
changed /trunk/src/examples/ex_test.pp
copied /trunk/src/examples/ex_test.pp -> /trunk/src/examples/ex_collision.pp
copied /trunk/src/examples/ex_test.res -> /trunk/src/examples/ex_collision.res
changed /trunk/src/examples/ex_world.pp
changed /trunk/src/examples/framecounter.pas
copied /trunk/src/examples/lazarus/ex_test.lpi -> /trunk/src/examples/lazarus/ex_collision.lpi
/trunk/docs/internal/a3dge.roadmap.md Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_gameflow.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_heightmap.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_hello.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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/trunk/src/examples/framecounter.pas Diff Switch to side-by-side view
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