Menu

Commit [r120]  Maximize  Restore  History

+ Added EModelLoad class to be used by model loaders.

* Fixed Application object destruction in unit a3dge.
+ Added routine to map texture on box.
* Fixed Wavefront .obj loader loading vertices with more than 3 components and
also the materials path that failed on some cases.
* Aded TOctreeNode.GetChild method.
* Method CheckCollisions moved from TOctree to TWorld3D.
* Fixed frustrum definition when creating camera. Projection is more accurate
now.
* Fixed camera initialization sample on documentation.

niunio 2025-06-14

changed /trunk/src/docs/a3dge.pds
changed /trunk/src/docs/gamestatesimple_code.pds
changed /trunk/src/engine/a3dge.model3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.plg.pas
changed /trunk/src/engine/a3dge.prims3d.pas
changed /trunk/src/engine/a3dge.wavefront.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_collision.pp
changed /trunk/src/examples/ex_test.pp
/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
Loading...
/trunk/src/docs/gamestatesimple_code.pds Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.model3d.pas Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.plg.pas Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.prims3d.pas Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.wavefront.pas Diff Switch to side-by-side view
Loading...
/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
Loading...
/trunk/src/examples/ex_collision.pp Diff Switch to side-by-side view
Loading...
/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
Loading...
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.