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+ Added documentation about the basics of collision checking.

- Removed global variable "TheWorld".
+ Added property "World3D" to "TA3DGEApplication" class.
* "TWorld3D" creates a default camera now.
+ Added methods "CheckSphereCollision" and "CheckSphereCollisionWithTags" to
"TWorld3D".
* "TWorld3D.InsertObject" reimplemented. I'm not sure if it is faster (I think
it is) but it is cleaner now and fixes some problems adding objects in octree
node edges.
* Fixed "TObject3D.SetPosition": It doesn't break if object isn't inside the
"World".

niunio 2025-06-18

changed /trunk/src/docs/a3dge.pds
added /trunk/src/docs/collisions.pds
changed /trunk/src/docs/gamestateHUD_code.pds
changed /trunk/src/docs/gamestatesimple_code.pds
changed /trunk/src/docs/getstarted.pds
changed /trunk/src/docs/introduction.pds
changed /trunk/src/engine/a3dge.model3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
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/trunk/src/engine/a3dge.model3d.pas Diff Switch to side-by-side view
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